Since OSG9 ended rather unexpectedly due to an early vote going to the Darlocks of all people, it's time to think about OSG10.
The feedback on CivFanatics seemed to favor restarting with either the same conditions, or restarting with the same variant, but on Hard difficulty instead of Impossible. I'd like to get some more feedback before we get rolling on OSG10, as well as confirm who is still interested in playing, and finding out how many new players are interested. pi-R8 posted his interest on CivFanatics, if all 6 or the original players are returning, we'd only need one more to run two teams of 4.
Let me know if you're interested in taking another shot at this variant, and if so, what difficulty level you would prefer (if we split into two teams, we can even run one game at each difficulty level--or an easier one if we have a lot of new players).
The feedback on CivFanatics seemed to favor restarting with either the same conditions, or restarting with the same variant, but on Hard difficulty instead of Impossible. I'd like to get some more feedback before we get rolling on OSG10, as well as confirm who is still interested in playing, and finding out how many new players are interested. pi-R8 posted his interest on CivFanatics, if all 6 or the original players are returning, we'd only need one more to run two teams of 4.
Let me know if you're interested in taking another shot at this variant, and if so, what difficulty level you would prefer (if we split into two teams, we can even run one game at each difficulty level--or an easier one if we have a lot of new players).