More than that, vxma - if you get a scout there before a given AI has range to reach a given planet, and keep it there, that AI will often never bother to even consider sending a ship to that planet. Still, I think we should keep A2 even on Impossible and see how it goes. We lost OSG5 due to several factors; lack of ability to keep scouts around unoccupied planets probably contributed but was by no means the sole factor and possibly not the most important one. I'm in favour of trying this out again.
I guess the rules lawyer in me could quibble about how big an attack force we have to have before we ask an ally in, but since this is for an SG and not an Imperium, it's probably not a big concern, as we can discuss our attack plans amongst ourselves and come up with something sensible.
I guess the rules lawyer in me could quibble about how big an attack force we have to have before we ask an ally in, but since this is for an SG and not an Imperium, it's probably not a big concern, as we can discuss our attack plans amongst ourselves and come up with something sensible.