Here is the initial plan behind the pick.
I just love creative so that is a given. Plus it takes care of the happy faces with the cheap theatres and colloseums.
Expansive looks interesting for teh cheaper worker and work boats. Since I expect at least some water (ideally a coastal start) from the chosen map script, cheap workboats look good.
So, that combination makes it Sury.
Then I looked at some synergies for the cheap buildings. Greek Odeons (colloseums with more happy faces). And of course Greece starts with Fishing, which plays along with cheap work boats.
The Phalanx is an ok UU, I guess.
Now for the provided starting position.
Full of Resources indeed.
First thing I noticed, I don't start with a scout. Meh. Looks like the scout was moved off Hunting and onto Animal Husbandry. So much for the strategy to grab early huts with the starting Scout.
Then there is a glaring map edit with the river skimming the coast. Nothing good or bad, just a bit ugly.
But I have the desired coastal start, alas no seafood in sight.
Furthermore, two camp resources (deer and furs) that get enabled with AH. Riverside gems for a strong early commerce tile, 2/1/7 and irrigated corn.
Worker first seems like a good bet.
mh