Posts: 1,059
Threads: 109
Joined: Apr 2005
Yeah...
Another 2 problems I've been noticing are that Kurzicks are bringing multiple MMs to the field while there's hardly ever one on the Luxon side and there are a lot of Luxon teams going in without monks. On this map, especially if you want to take the east res shrine, you *need* a monk with you. The east res shrine is defended by 2 elite elementalists and a monk (sort of a stupid combination considering this one is supposed to be heavily in our favor... that and letting the Kurzicks have both res shrines to start).
Edit: We're not allowed to talk to the merchant or skills trainer anymore. The armorer in Leviathan Pits will still craft armor, the weaponsmith will still make/customize weapons and the Xunlai will still offer storage, and none of the quests are disabled. I guess this could be a bit of a pain for after you finish a mission and don't have inventory space for your aux. inventory...
To be honest though, I'm a little disappointed. They've pushed us back quite a bit, but other than not being able to use a couple merchants, it seems like there's nothing different. Oh well.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.