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I should be there!
"There is no wealth like knowledge. No poverty like ignorance."
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Sullla Wrote:2) For those who we were missing last week, we believe that we have finally solved our dreadful connections woes. Yes, really!  Yay; see how much progress you guys can make when I'm not around to cause connection problems ... oh.
Anyway, I'm back for vacation and raring to go*. See you guys tomorrow night!
* Hopefully I'll even be over the jetlag by then and so not be completely zombified.... 8)
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I would listen to you guys playing, but then the channel that you're is set to a codec that my client doesn't support  . One of the channels (TOPS Software) works, so I'm not really sure what the deal with that is.
Anyway, since I can't say it on Teamspeak, I hope you guys have a good time  !
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So did you guys manage to get anything going after I left, or did you give up in the end?
As I said last night, it seems like there are fewer problems while I'm not around, so in the interests of getting something working I'm going to bow out in the future. Thinking about it more, the vast majority of our problems seems to be with launching/generating the game in the first place; once that's been accomplished (without errors) we didn't seem to have any problems joining and contiuing ... even me! With that in mind, I'd be happy to offer my services as an alternate if anyone is away for a week.
I really enjoyed playing with you guys in game1, and am sorry this didn't work out.
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No, we didn't manage to get anything working. We played through about a dozen turns, but then someone dropped, and then their attempt to reconnect dropped another player from the game...
At that point, we called it a night.
After three weeks of trying our best on this, I'm going to have to pronounce the idea dead in the water, at least for the moment. I am not interested in spending hours every Wednesday night fighting endless connection issues time and time again. Perhaps we'll try this again another day. To everyone who had the patience to stick with the effort so long, under conditions that blatantly should NOT be present after multiple patches, you have my sincere thanks. Don't know who's at fault here, Firaxis or Gamespy (both blame the other and nothing has been solved), but Civ4's MP certainly is not where it should be.  (Of course, some nights everything works perfectly too, but these kind of quagmires are all too common.)
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Man fellows, that's a real bummer. I really enjoyed the Axis and Allies report and this promised to be even better. On a less selfish note it sucks you spent so much time and effort fighting this thing, hopefully Firaxis and Gamespy can stop pointing fingers and actually solve the problems
Darrell
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Sullla Wrote:After three weeks of trying our best on this, I'm going to have to pronounce the idea dead in the water, at least for the moment. Well, I am sorry this did not work out. I thoroughly enjoyed the first game we had.
I especially enjoyed:
- losing my second city to the AI when the odds against the AI were overwhelming (  );
- doing some pillaging (a la the AI) outside a city Dreylin was about to take (  );
- watching the "southern" armies roll up city after city (  );
- watching the AI "work" Dreylin's spot (Isabella) when he couldn't make it one week (  ).
Who knows, maybe we'll be able to get something like this going in the future, if either someone comes up with an idea that works, or if the kinks get worked out of multiplayer at some point. When that happens, I'll be around here somewhere.
So thanks to everyone who tried to make this go, thanks to everyone who played in the first game, and thanks Sullla for organizing it.
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