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Good stuff. No time for further comments. 13 is in, btw.
I have to run.
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novice Wrote:Good stuff. No time for further comments. 13 is in, btw.
Yeah, will play after lunch. Krill will be taking over for Pegasus shortly for a while I've learnt.
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spacemanmf Wrote:Or we could sell the GS to someone for a GP...
Sure, if you can swing that. Otherwise, settling the GS in Capital yields 1hpt and 15 bpt, as opposed to an Academy in PS, which only yields 8bpt (and 4cpt).
Courthouse suggestions are good - I'd suggest one in Investment as well. PS and Investment could also build settlers.
Micro tip: Sail the galley into FT and unload the worker at no cost.
I have to run.
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novice Wrote:Sure, if you can swing that. Otherwise, settling the GS in Capital yields 1hpt and 15 bpt, as opposed to an Academy in PS, which only yields 8bpt (and 4cpt).
Ok, let's settle in the capital then. I'll ask darrell if he wants a swap but I don't really want to waste time.
novice Wrote:Courthouse suggestions are good - I'd suggest one in Investment as well. PS and Investment could also build settlers.
No rush on settlers since all resources are claimed (other than north of the tundra island).
novice Wrote:Micro tip: Sail the galley into FT and unload the worker at no cost.
Yes, I was going to do that.
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Turn's in so I will play. Firstly, did some more diplo with Shoot.
Quote:Howdy,
My first thought would be to ask how long of an NAP you guys had in mind. I'm hesitant to lock myself in to anything long term right now (and that's with everyone in the game, not just you guys) but if you were thinking of something more short term it would be something I could consider.
Shoot
To which I replied:
Quote:Hey
Yeah, we were thinking more short-term than long-term too. We could have indefinite with 10 turn cooldown or something like that if you want.
space
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Right, T91, second turn of the day.
Darrell greeted us with a blank trade screen and a possible attempt at in-game chat. Krill thinks it may have been a mistake.
Rego completed the University of Sankore, which explains his researching of Paper, which we will complete in 2 turns (on the way to Education).
Our expenses are getting high.
As a result, I start on a couple of courthouses, in Pyramid Scheme and Flooded Market.
In the north, there is a longbow on the galley. Next turn, it can unload at Investment and head to Trading Post, ready to be shipped to Flooded Market. There is a longbow there already which can head along the road to Pyramid Scheme - after all, we would not want to lose that city.
I was indecisive about improving the silks so sent the workers to do more farms, though I cancelled them in case of a change of plan. It seemed a shame to bulldoze the cottage at Capital, and the other has a forest which might want to be saved for the filler city there.
Over in the west, I whipped a forge in Horsetrading and a lighthouse in Financial Trap. A missionary is heading west and can go to Tipping Point, or abroad to one of the two remaining non-religious island cities.
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F1 screen. Happiness and health are becoming mild issues. We have furs and silks to improve for happiness. Groceries will give us 1 health because of wine. A glass of red a day, I suppose.
And darrell has a GNP spike, presumably the academy kicking in. The power of financial is beginning to take hold.
And that's it, I sent it on.
Oh and I sent the Great Scientist to Capital to settle next turn.
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We also have spices at HostileTakeover, so grocers are +2 health. We might want to farm the hamlet 1SE of Investment. Improving the forested silk should be okay - the forest chop yields more in Capital than in the filler, due to bureaucracy.
Let's build a catapult somewhere just to demonstrate the ability.
Oh and in fact we should save our GSci for an Education bulb. We'll get around 1000 beakers from a bulb into a tech that can give us an earlier OU and can also secure Liberalism for us. Better than waiting 70 turns for a settled scientist to produce the same amount of beakers.
I have to run.
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novice Wrote:We also have spices at HostileTakeover, so grocers are +2 health. We might want to farm the hamlet 1SE of Investment. Improving the forested silk should be okay - the forest chop yields more in Capital than in the filler, due to bureaucracy.
Let's build a catapult somewhere just to demonstrate the ability.
Oh and in fact we should save our GSci for an Education bulb. We'll get around 1000 beakers from a bulb into a tech that can give us an earlier OU and can also secure Liberalism for us. Better than waiting 70 turns for a settled scientist to produce the same amount of beakers.
Ah yes, forgot about that city. Yeah I was thinking about how to get irrigation up there.
Nice call re Great Scientist.
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Save is in but I can't pick it up for probably around 3 hours.
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