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spacemanmf Wrote:Save is in but I can't pick it up for probably around 3 hours.
I can play, but you're doing so well turnplaying (and reporting) that I'd rather not take the goodwill hit from my vacationing family.
I have to run.
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Well, cheers very much. The Great Scientist will bulb Alphabet first, so we'll have to get that out of the way before we can go for Education, but it will be a 1-turn tech.
In celebrating of playing the turn again, I whipped a forge in Farmer's Market and Net Profit, a market in Trading Post (triple-whipped but it had gotten unhealthy and will grow back soon enough), a lighthouse in Net Borrower and a courthouse in Pyramid Scheme.
We'll have lots of builds completing next turn, as the pictures below show. Eight in all.
Top.
Middle.
Bottom.
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I later switched the Bull Market build to a settler build, which I am sure will please novice. Thusly:
Trading Post, post-whip, looks like this. I could perhaps have hired a couple of scientists again, but I was trying to grow it quickly, ready to whip something else (a courthouse after the crossbow maybe).
One advantage of a forge that is becoming more apparent than is normally the case is the ability to hire an engineer specialist on top of the two scientists.
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Oh and reasons to be cheerful - we've pass 5 million in population. Pity I celebrated by whipping.
T92 demographics.
Rego's golden age-fuelled MFG has gone crazy.
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Diplo update:
Chat with darrell...
So we could have an indefinite NAP with 10t cooldown with Shoot, darrell and, in all probability, Dave and rego. It would enable us to focus on economic builds at least (and stop be building longbows).
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Ok, oledavy is in if Shoot & darrell are. It's getting a bit circular but I think we are essentially all agreed.
Also in the process of agreeing one with rego.
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I'm okay with the NAPs. Forges, Markets, Courthouses, Grocers, Banks and Unis all around then.
Edu will be bulbable instead of Alphabet once Paper is in.
I have to run.
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Lovely infrastructure. So where do you want to found a city next? The filler city between Bull Market and Pyramid Scheme? That has generally better tiles to use than anywhere else.
NAP agreed with rego with 3t cooldown.
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Reply from Shoot:
Quote:I've always been a fan of a 10t cooldown when playing normal speed. I'd be fine doing a 10 turn cooldown here, but if you guys were interested I'd also be happy with a 7 or 8 turn one to have it be more similar to the 10t on normal cooldown (I figure since 6.6t on quick = 10t normal in terms of research and production but 10t quick = 10t normal in terms of unit movement, 7 or 8 should be roughly equivalent). Either way is fine with me though, so let me know what you guys would prefer.
Shoot
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spacemanmf Wrote:Lovely infrastructure. So where do you want to found a city next? The filler city between Bull Market and Pyramid Scheme? That has generally better tiles to use than anywhere else.
Sounds good, it's also a useful canal.
I have to run.
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