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Master of Magic

The AI is actually disadvantaged in some ways at Impossible since it doesn't know how to use its insane economy bonuses properly. This often results in it having way too many useless units, draining its food, gold and mana to the point where it doesn't have much of an advantage anymore. I think kyrub's patch does a lot to remedy this.

I'm hoping to indirectly address the weak combat AI with Catnip by rebalancing units in a manner that lets the AI use them more effectively.
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I felt kyrub's patch doesn't help enough: I was still able to put together standard powerful forces and walk into AI cities. The AI's emphasis on quantity over quality really hurts it in a combat system where quality is so much powerful.
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I agree that kyrub's patch is insufficient, there's only so much one can do when reengineering. Hopefully VM's remake will eventually sport better AI smile And I think Catnip will help out the AI significantly.
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Iainuki Wrote:After playing around with MoM some again, I think I'm convinced that there's not much difference in difficulty between Hard and Impossible.

In my experience, the AIs usually have zero or near zero mana at Hard, and huge amounts of mana at Impossible. This means they can make their life miserable with spells, although their spell selection usually leaves a lot to be desired.
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Our SG has commenced! We've decided to huddle up in our little cave, so you'll have to drop by for tea and cookies if you want to keep tabs on our progress smile
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