By the way, I certainly expect to play games both ways, with tech trading turned on and off. I'm just concerned that the "default" Epics behavior seems to be moving towards turning it off, without an event necessarily needing particular justification. Adventure Thirteen in particular has sufficient civs not to run into the problem of too few traders to trade, and the scenario setup really doesn't have anything to do with technologies. No Tech Trading is just set to put an additional arbitrary restriction on the player. I like variants as much as anyone, but I like them to have a cohesive feel and direction, not just hacks applied to the game balance.
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