A few first impressions after playing for a couple hours...
The AI is still miserably horrid. The healer hench will stop healing in the middle of combat and res someone who's fallen, even if there are res sigs around; and well, that update that said it improved hench ai seems as though it did nothing at all. They're still ridiculously pathetic. The only plus in NF is that you can set a spot for them to go to and they won't move from that spot. This lets me pull, res, run away, etc. without them getting in the way. That's nice, but it's a very small step.
As far as heroes are concerned, they've got the same ai as the henches so unless you watch their skill bars constantly you're going to be aggrivated by the order they use them. I gave Koss a hammer and the good old Devastating, Crushing, Fierce combo, with Counter Blow thrown in for defensive purposes. Unfortunately, he would just use Fierce as soon as it was ready, without waiting for Devastating's weakness to increase the snot out of its damage. Not only that, but he'll often use Crushing without targetting a knocked down opponent. I'm glad I didn't give him Hammer Bash or any other skill that removes adrenaline otherwise he would probably never get to Devastating. I find that I have to leave Devastating checked as soon as a battle starts or he just does stupid noob stuff like that. It's a bit aggrivating since it's one more thing you have to pay attention to.
Unless I missed something, I didn't see any skill quests other than the starter ones. That's a bit disappointing.
The monster balance seems to be a bit off. I'm outside the first town and am fighting level 1 creatures, which is easy, but ok. I take about 10 steps towards Sunspear Hall and I'm suddenly fighting level 8s that are killing me in seconds. Umm... huh? One of the quests in Sunspear Hall has me follow some guy on a patrol because they think he's a spy. Ok. I follow him and when we get where we're going I have to fight him. A level 15 him. I'm level 4. Needless to say I've got lots of DP after this fight.
Once I hit level 5 I get my secondary (I'm now a D/Mo, raise your hand if you didn't see that one coming) and do some other quests, etc. so I'm now set to go get my second hero. So I leave the Australa... whatever with the level 6 henches and my level 5 Koss. I start heading in the right direction and have to fight 3 monsters, 1 monk and 2 paragons. No problem, right? Wrong. They're all level 8 and I can barely make a scratch on the monk before I get slaughtered by the Vicious Spears from the Paragons that not only hit hard but also Deep Wound me. Yay, I'm blocked from going anywhere by a group of 3, so now my choice is to make a mad dash which will never work or go back to the Sunspear HQ to to mindless leveling until I make it to level 8 myself and have salvaged enough for another set of armor. Oh well.
Overall, the PvE feels like it's halfway between what Prophecies and Factions were. It seems like they're trying to be more gradual with the levelling a la Prophecies but the learning curve is still really steep a la Factions. I haven't found any collectors who'll give me armor yet, so if someone knows where they are please do tell so I don't have to stay with this 10def stuff that's getting me killed faster than I can get to an enemy. Tanned Hide is currently sold out at the trader as well so I can't buy any from them either.
Close ranged monster screeches are a bit on the loud and piercing side, probably going to have to turn the sfx volume down for those.
Well, enough with the bad.
The music so far is really nice. African drums and tight orchestration make this my favorite soundtrack so far. I wish Soule had used a few more African instruments in his compositions (wooden flutes and such) but the sound is a lot more authentic than the supposedly Asian influenced Cantha.
The art and scenery of the surroundings are really nice, as we've come to expect from Guild Wars.
Characters finally have personalities and aren't the bland boring duty-driven bums seen in the previous games. My favorite quote thus far come from Koss: "No. There are only two corsair ships, and three of us. We outnumber them!"
If you're outside town, henches and heroes will dance or play instruments alongside you if you start dancing or whatnot. Interesting touch.
Some of the new skills for the classes are really nice. I'm especially happy to see Glimmer of Light, a new healing elite that has a 1/4 second casting time and only a 1s recharge. At 12 healing it heals for 73, which is only slightly more effective than Orison, but yet sooooooooooooooooo much better. Holy Haste is another spell worth taking along for heal builds since those don't usually have many, if any enchants. I wonder how it'll synergize with Revitalize (i.e. 1/4 casting from 1s heal spells?). Warriors finally have an adrenal attack speed boost (Flail) which is great. The moving 33% slower downside doesn't bother me in the least. Headbutt seems more like a joke skill than anything else but if you're W/N you can plague touch the daze onto a monk. Destructive Chop is a crappy version of Eviscerate, but I suppose it gives non-Prophecies people a substitute. For Rangers, Dusrupting Accuracy can be potentially lethal if you're an A/R archer with high Critical Strikes and Critical Eye active.
Well, that's enough for now.
The AI is still miserably horrid. The healer hench will stop healing in the middle of combat and res someone who's fallen, even if there are res sigs around; and well, that update that said it improved hench ai seems as though it did nothing at all. They're still ridiculously pathetic. The only plus in NF is that you can set a spot for them to go to and they won't move from that spot. This lets me pull, res, run away, etc. without them getting in the way. That's nice, but it's a very small step.
As far as heroes are concerned, they've got the same ai as the henches so unless you watch their skill bars constantly you're going to be aggrivated by the order they use them. I gave Koss a hammer and the good old Devastating, Crushing, Fierce combo, with Counter Blow thrown in for defensive purposes. Unfortunately, he would just use Fierce as soon as it was ready, without waiting for Devastating's weakness to increase the snot out of its damage. Not only that, but he'll often use Crushing without targetting a knocked down opponent. I'm glad I didn't give him Hammer Bash or any other skill that removes adrenaline otherwise he would probably never get to Devastating. I find that I have to leave Devastating checked as soon as a battle starts or he just does stupid noob stuff like that. It's a bit aggrivating since it's one more thing you have to pay attention to.
Unless I missed something, I didn't see any skill quests other than the starter ones. That's a bit disappointing.
The monster balance seems to be a bit off. I'm outside the first town and am fighting level 1 creatures, which is easy, but ok. I take about 10 steps towards Sunspear Hall and I'm suddenly fighting level 8s that are killing me in seconds. Umm... huh? One of the quests in Sunspear Hall has me follow some guy on a patrol because they think he's a spy. Ok. I follow him and when we get where we're going I have to fight him. A level 15 him. I'm level 4. Needless to say I've got lots of DP after this fight.
Once I hit level 5 I get my secondary (I'm now a D/Mo, raise your hand if you didn't see that one coming) and do some other quests, etc. so I'm now set to go get my second hero. So I leave the Australa... whatever with the level 6 henches and my level 5 Koss. I start heading in the right direction and have to fight 3 monsters, 1 monk and 2 paragons. No problem, right? Wrong. They're all level 8 and I can barely make a scratch on the monk before I get slaughtered by the Vicious Spears from the Paragons that not only hit hard but also Deep Wound me. Yay, I'm blocked from going anywhere by a group of 3, so now my choice is to make a mad dash which will never work or go back to the Sunspear HQ to to mindless leveling until I make it to level 8 myself and have salvaged enough for another set of armor. Oh well.
Overall, the PvE feels like it's halfway between what Prophecies and Factions were. It seems like they're trying to be more gradual with the levelling a la Prophecies but the learning curve is still really steep a la Factions. I haven't found any collectors who'll give me armor yet, so if someone knows where they are please do tell so I don't have to stay with this 10def stuff that's getting me killed faster than I can get to an enemy. Tanned Hide is currently sold out at the trader as well so I can't buy any from them either.
Close ranged monster screeches are a bit on the loud and piercing side, probably going to have to turn the sfx volume down for those.
Well, enough with the bad.
The music so far is really nice. African drums and tight orchestration make this my favorite soundtrack so far. I wish Soule had used a few more African instruments in his compositions (wooden flutes and such) but the sound is a lot more authentic than the supposedly Asian influenced Cantha.
The art and scenery of the surroundings are really nice, as we've come to expect from Guild Wars.
Characters finally have personalities and aren't the bland boring duty-driven bums seen in the previous games. My favorite quote thus far come from Koss: "No. There are only two corsair ships, and three of us. We outnumber them!"
If you're outside town, henches and heroes will dance or play instruments alongside you if you start dancing or whatnot. Interesting touch.
Some of the new skills for the classes are really nice. I'm especially happy to see Glimmer of Light, a new healing elite that has a 1/4 second casting time and only a 1s recharge. At 12 healing it heals for 73, which is only slightly more effective than Orison, but yet sooooooooooooooooo much better. Holy Haste is another spell worth taking along for heal builds since those don't usually have many, if any enchants. I wonder how it'll synergize with Revitalize (i.e. 1/4 casting from 1s heal spells?). Warriors finally have an adrenal attack speed boost (Flail) which is great. The moving 33% slower downside doesn't bother me in the least. Headbutt seems more like a joke skill than anything else but if you're W/N you can plague touch the daze onto a monk. Destructive Chop is a crappy version of Eviscerate, but I suppose it gives non-Prophecies people a substitute. For Rangers, Dusrupting Accuracy can be potentially lethal if you're an A/R archer with high Critical Strikes and Critical Eye active.
Well, that's enough for now.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.