October 2nd, 2006, 00:20
(This post was last modified: October 22nd, 2006, 23:19 by Sirian.)
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Malinese players, please post your report links in this thread. (Either linking to your own site, or to your RB thread report here in the forum.)
REMEMBER: All discussions are supposed to take place in the sticky threads, not attached to any reports. Thanks!
- Sirian
Fortune favors the bold.
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My report is on these forums, here.
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My report is here, on my own site.
http://www.dos486.com/civ4/epic8/
My web host shows me lists of 404 errors, and the Epic 8 URL was already tried *72* times before the report went up.
Also BTW, I played this over a month ago, before the largest part of the CS slingshot discussions, but my game can still shed some light in that department.
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Lol, that's pretty funny that I was happy with our start, yet you called it the worst start you've ever seen in civ 4 and spent 4 turns moving away. I actually think the starting spot is better than the one you moved too, because of having more grasslands to cottage, forests to chop and a plains beavers for an early commerce boost.
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October 2nd, 2006, 10:09
(This post was last modified: October 2nd, 2006, 10:21 by Ruff_Hi.)
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T-Hawk - you will be interested to know that there is actually a woodhenge somewhere in England! Interesting game, especially the wandering settler.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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I played as Arabia, but examined all the starts throughly though and decided I did not like Mali or Japan. Mali's two problems as I saw it was - there was not much food and to found a really strong city you had to settle in the second or 2 1/2 ring from the capital- ouch!
T-Hawk-I think the Moving was a strong move because it provided you with a city a spot that you might not have gotten peacefully (even though soooo did). Thus you could easily put a city or two back where you started. Egypt in a number of games put city # 2 right there.
On League of Legends I am "BertrandDeHorn"
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http://home.powertech.no/kronoz/epic8/epic8.html
My first report...and its not a great one.
Too lazy to crop images, sorry if it makes page slow to load for some users. Should be fast server though.
"Trying is the first step towards failure" - Homer Simpson
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Just a quick summary as I am away on trip:
report
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Good game, Kronoz. Building a competitive economy didn't require conquering Egypt (see my game), but it but it certainly helped. Elizabeth was the early-game GNP leader in my game too. The Financial trait was certainly part of that, but I think the other part is how hemmed in she was. The AIs seem to do better on economy when they have fewer cities. They aren't as good at a human at getting new cities improved and grown, so the maintenance costs bite them harder.
Quote:Too lazy to crop images
Loading speed is only part of the puzzle. The rest is that smaller images can focus more on specific items and flow better with text. A good example is your image of the Arabian city out on the island. I looked at it about three times before I realized the city on the right was the item of interest.
Quote:Oops, an Arabian revolt taking place in Coventry?? I thought cities didnt flip after being conquered?
They can _revolt_, but they can't _flip_ to any previous owner, unless the rules option "City Flipping After Conquest" is turned on. But cities CAN revolt and flip to a third party who has never owned that city, which looks like it was the case here.
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