Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Sign-ups for WW8: Madness in Outer Space

The journey through a wormhole has always carried a certain risk. Occasionally, a molecule will fail to unfold in the correct manner, or an electron will resurface with the wrong spin. Machines can be built to tolerate such inconsistencies; but for the organic vessels of the human mind, these effects are more precarious. Coupled with the traumatic disconnection from the rest of reality, and the peculiar effects on human perception that arise when the laws of space and time are openly mocked, most people exit from a spacetime portal as another person, quite literally.

Usually people can recover from these effects by going on a solid drinking binge, or by undergoing other more or less equivalent psychological treatments. But there is a minority who can never fully recover from the mental trauma, who have irrevocably entered unpredictable mind-states. Some are obsessively wondering if they remembered to turn off the gas back home, knowing full well that by the time they can ever return to find out, their apartment may well be inhabited by an altogether new species (evolved, perhaps, to enjoy the atmosphere). Some take up live action role-playing or cricket, claiming it's a world sport. Others acquire more severe personality disorders and become outright psychopaths. Collectively, these symptoms are known as the Spacetime Cognitive Unsettlement Malady. The term describing the symptoms is also used informally in reference to the people afflicted with them. You never know what to expect from SCUM, but if you want to leave the conventional space lanes and travel to the realms beyond, you must be prepared to encounter them.

As you may know, the western exit of wormhole #8 is famed for its Space Bar, where eccentric travelers from all corners of the galaxy meet to exchange stories and bodily fluids. Telling the SCUM from the ordinary nutcases can be particularly difficult in this environment. This was also the scene of a particularly nasty SCUM incident very recently. Like most of the early portals, WW8 is powered by a local neutron star, and on this fateful day, there was a starquake: a sudden release of pent-up stress in the rapidly spinning star's inflexible crust. The resulting and unexpected increase in angular momentum triggered a corresponding spike in power output, which overloaded the wormhole stabilizers. The failover energy sinks also failed to compensate, as they were out of order; apparently, some of the recently arrived maintenance crew were afflicted with SCUM. All spare parts (and some that strictly speaking couldn't be spared) had been appropriated to construct a giant space fair, featuring an asteroid-sized Ferris wheel. When the power surge hit, the Ferris wheel set a new speed record, but that was of little consolation to the thousands of spacefarers who disintegrated along with their ships as the wormhole lost stability and its radius dwindled to zero.

Only a few of the very smallest single-pilot ships escaped, propelled by a spacetime shock-wave like wind-surfers ejected from a tornado. Gathering along with the other survivors in the Space Bar for some much-needed post-traumatic stress treatment, they quickly realized that the situation was dire. They had to root out the SCUM before they stood any chance of repairing the spacetime portal and regaining contact with the rest of the uncivilized world. What's more, they were almost out of ice.
If you know what I mean.
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In case it is unclear, the above introduces the 8th game in the RB Werewolf series. This thread is for sign-ups and discussions about the game setup and rules. The game will start once the rush of sign-ups has slowed to a steady trickle, no sooner than one week from now, and probably no later than two weeks from now. Gaspar has kindly volunteered to advise me and help create the game setup. Hopefully he will be able to co-GM as well to keep things running smoothly around the clock.

Two things are more or less set in stone:
  1. Days will not be of fixed length; instead, the lynch happens immediately once a player has the majority of the votes. With an even number of players, a player is lynched once he has exactly half of the votes. This format should be a lot more RL-friendly, which I believe is important if we want to avoid burning out players. I'm hoping that activity will remain high even in the absence of hard deadlines, but that obviously remains to be seen.
  2. The roles will be secret. This makes it more fun for me to create the setup, and it might make it more fun for the players as well, as I can throw in some surprises along the way. It also means that I can be more generous with minor power roles, because there is no mass claim issue.
Feel free to suggest both roles and rules, though, as well as any thoughts on how to balance things; I will certainly take all suggestions into consideration.


Current sign-ups:
  1. Rowain
  2. Novice
  3. Serdoa
  4. Catwalk
  5. Lewwyn
  6. Uberfish
  7. Injera
  8. Sareln
  9. Bobchillingworth
  10. Erebus
  11. Winston Hughes
If you know what I mean.
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IMO this format is far less RL-friendly. Now you have to constantly watch the forum else somebody might get lynched with your vote although you didn't indent to lynch him. Oh and it can happen that you are lynched before you even have a chance to respond.


Nevertheless: Sign up
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Kind of agree with Rowain - still, in light of the inspired narrative and Ruff's shameful procrastination in PBEM13, I'll have to sign up too. smile
I have to run.
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lol I won't be signing up for this game because I'll have to go afk for long periods of time and that is really bad for a game like this. My only real suggest is not to make any one serect role too powerful because to much chould depend on one person.

The day ends at majority lych rule was made to stop the village from shifting their votes over and over again to get infinte information. It turns the game into an endurance test for the wolfs because the game becomes balanaced around team good being able to vote shift. If the wolfs don't mess up they win because the village is supposed to get something out of vote shifting. Day ending early makes votes really count and stops this sillyness. It has nothing to do with making the game more real-life frendly.

I think the words you are looking for are "less tedious" because this rules stops days where there really is nothing to do (when Molach got lyched in ww7) and this makes the game go more faster which makes it more stimulating because more things are happening at once. Players are more likely to stay in the game and not get burned out because of this.
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Something to keep in mind regarding voting behavior with this format: The way to put pressure on people is to push them closer to L (the required number of votes to get lynched). You may also state your intention to vote for someone unless they come up with a credible defense, but hold off on actually doing so. If you want to take the pressure off someone, simply unvote.

Yes, the scum may sweep in and lynch some poor sap before he gets a chance to defend; but if that happens, don't you think you'd learn something from it? I actually expect that the bigger problem will be that people are too gun-shy, making the day drag out too much.

Anyway, call it an experiment. If it doesn't work out, we can revert to a deadline-based system for the next game.
If you know what I mean.
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Sign up.
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I'm interested too, the writeup is great and secret roles should prove interesting, especially if there's a bunch of minor power roles. I hope zakalwe will run amok with role ideas smile

I don't like the lynch rule, though. How about a compromise:
Players can indicate that their vote is "final", meaning that it may be counted towards an immediate lynch if they're decided. Once a majority of final votes have been placed, we proceed with the lynch. All votes become final at the normal time, provided that no lynch has happened before then. Final votes can still be changed per the normal rules (= often and early), including changing a final vote to a normal vote.

In the game we just had, a single vote on a villager in the end game could have been used immediately by the wolves if they were active enough. If that first vote hadn't been placed as final, the wolves wouldn't be able to do this.

I agree with MJW that the rule (in either incarnation) won't really be less activity demanding, it'll just help remove the tedium once a lynch has been decided.

I won't suggest any kind of posting limitations, but I do suggest that we lynch anyone who keeps dumping walls of text on us smile I also suggest that players do their best to indicate their approximate activity level ahead of game start, that way we'll avoid some of the RL arguments.

Crazy, perverted suggestion: Would you let two players sign up for a single slot? For example, me and MJW could take turns playing. We'd simply have to indicate clearly who's playing on a particular day and only that player would be allowed to post and vote. No, I haven't thought the implications of it through yet smile

EDIT: zakalwe, your latest suggestion (about players making informal votes) is actually more or less the same as my proposed compromise. But I think seeing your name in red helps motivate better than just a suggestion to speak up.
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Allowing final and non-final votes sounds like too much book-keeping. We want to keep it simple so I don't make any accidental mistakes and lynch the wrong guy at the wrong time. However, the players could agree on a convention to signify strong suspicion. For example, I think Catwalk is bordering on a wall of text there. I may follow this up with an actual lynch vote (in red) unless he pipes down a little. wink
If you know what I mean.
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I don't think it'd be that much book keeping. Normal votes are presented same as now, final votes in brackets maybe? And that was so not a wall of text, it just looked big because I split into a few too many paragraphs wink
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