Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[SPOILERS] Map Creation Thread for PBEM25

I made a few tiny de-mirrorizing edits.

Here's the WBsave, if anyone wants to take a look, please do so.

Turn order will be Ivory, Fur, Silver, Gold, Gems. But I'm not going to worry about that until we have the civ/leader picks.
Reply

It's not really fair to give one player ivory and another gold/gems. Over 40 turns the gems/gold is worth, what, 200ish base gold/beakers, nevermind the snowball? IIRC, some mapmakers have given players one of the metals and one of the hunting res. Whoever got the silver got the furs as well, so the commerce was more equal.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Krill Wrote:It's not really fair to give one player ivory and another gold/gems. Over 40 turns the gems/gold is worth, what, 200ish base gold/beakers, nevermind the snowball? IIRC, some mapmakers have given players one of the metals and one of the hunting res. Whoever got the silver got the furs as well, so the commerce was more equal.

The Ivory is now 2/2/2 (river) which IMO is as good as the fur (1/2/4). At this point we're talking about just a 2c difference with the best commerce resource (gems), and the gems gets spice (IMO worst calendar luxury) compared to Dyes + Incense by the Ivory player. These luxes aren't even in the capital, nor in a second city location with good food.

I could lower the land quality of the mining resources if you think that's good: i.e. grass hill -> plains hill, plains hill->tundra hill, desert hill-> desert. Though that's a bit less natural looking.

Edit: another option is to forest the ivory for a 2/3/1 tile and de-hill the furs for 2/1/4.
Edit2: did this.
Reply

After thinking about it some more I've tried to mostly equalize the value of the early lux tile yields as Lewwyn and Krill suggested. In addition to the edit in my last post, I reduced the gems (which had a greater than necessary marginal yield quality) to a plains hill.

I'm leaving it as:

0/3/6 plains hill gems
0/2/7 desert hill gold
0/3/5 plains hill silver
2/1/4 grass forest fur
2/3/1 grass forest ivory

Gems is still a tiny bit better than the others, but it has the worst set of luxury resources.

Play order will be:
Ivory
Gold
Fur
Silver
Gems

Just 'cause.

I don't expect to make any more edits.
Reply

My commentary on leader/civ picks:

The proximity that everyone has to everyone else is the most important thing. Creative seems great to me here. Agg is better than normal. Organized is of course nerfed by the lack of lighthouses, it's a complete trap IMO. IND is improved by the high difficulty, low player count, and lack of land making wonders better. Unlike most starts I've seen recently I didn't allow EXP to save a turn on the initial worker here. (Well except Suryavarman (who get a 1/2/0 tile after just 2 turns)... rolleye that's what you get when you decide to reuse someone else's map but use a different banlist I guess.)

For techs, Fishing is less of a terrible thing than normal as it lets you work the 3/0/2 fish right away to recover some of those beakers you lost by having a cheap starting tech. If you don't start with Fishing, you'll miss out on that tile for a while as you pretty much have to research AH first.

I've tried to make this map different from recent ones in several ways, to mix up what the best strategies are.
* Your capital is not retardedly good. It has only 2 food resources and hardly any rivers. (But you still pretty much have to settle in place.)
* There's no seawater. I like most maps to have strategically important seawater but I think it's been overdone a bit recently.
* If you want cities that are safe from opponents' land attacks you really have to work at it. There are opponents in all directions, no big natural barriers, and it's not a very big map. There should be a ton of border tension.
Reply

Damn... Now I'm wishing I'd signed up.

It's like a complete recipe for disaster for me. It's a trap.

"Wha? Settler there? NO! AXE RUSHHHHH!"
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Lewwyn Wrote:Damn... Now I'm wishing I'd signed up.

It's like a complete recipe for disaster for me. It's a trap.

"Wha? Settler there? NO! AXE RUSHHHHH!"

Yup, it is too bad you're not playing. smile
Reply

It's going to be really expensive to expand, considering toroid/emperor. What's the official size of the map again?
Reply

Nicolae Carpathia Wrote:It's going to be really expensive to expand, considering toroid/emperor. What's the official size of the map again?

Standard.
Reply

Here's what I currently feel I'd do differently if I were making the map now. (Of course if I had to make another map I wouldn't do this one again; part of the point is having a new puzzle to crack.)

1) Lower the difficulty to monarch. Yes, the players asked for emperor, but I made it compact (by leaving out ocean) and toroidal. Monarch would still be painful enough in terms of maintenance.

2) Move the luxury A above each player's capital away a bit, e.g. swap its position with the banana NEEE of it, but then maybe move it 1S or 1W. In the case of the metals make the yields even worse by a bit. (Gold: desert hill -> desert; gems/silver: plains hill -> desert/tundra hill)

3) Warn the players before the picks that there is no marble/stone on the map. (Yes, keeping those resources out is important - wonders are pretty good in this setup even when they're not being discounted.) But as some players have said, missing these resources makes IND a better trait so it's worth warning people about.

4) Try to have the map be for a no talking game and not one where people can sign stinky border agreements. smile But that's probably not strictly necessary.
Reply



Forum Jump: