It looks awesome!
Do carry on.
Do carry on.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Developer thread
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Just wanted to give an update. I've been swamped at work lately and haven't had a chance to implement the map yet. I hope to work on it tonight. I'll update on progress tonight.
Ok, I've begun integrating the map into ReMom. Took me a little while to figure out how the graphics engine worked. Think I've got a decent handle on it now. Hopefully will have commit worthy (read buildable) code soon. I've gotten the latest version as of this posting. In order to avoid stepping on your toes I'll try to get my changes to the UI portion first.
MB
Ok, here's an update on the map generation. Began work on converting map tiles types to map tile images. In doing this I noticed that there are 1761 images for the map tiles. I suppose I never thought about how varied the maps were. Began process of organizing and assigning map tiles to map types based on the type and adjacent tile types. Looks promising so far.
MelvinBates Wrote:... Began process of organizing and assigning map tiles to map types based on the type and adjacent tile types. Looks promising so far. Link to my reply on this subject. The work you are attempting to do has been done 5 years ago by Implode. Check the links under my reply for more information. I somehow missed that post/bmp picture. Extraordinary work, always needed it, never had it. Thanks Jtm Jtm Wrote:Link to my reply on this subject. The work you are attempting to do has been done 5 years ago by Implode. Check the links under my reply for more information. Thank you, the terrain.bmp is almost exactly what I was doing except with an xml file. It should be an easy thing now to quickly run through it now that I have a map of the groupings.
Ok, Here's the progress on the map generation so far. All that's left is mapping the remaining tiles to mapsquare groups.
You'll notice most of the shore tiles are mapped correctly there are still many of the more specific shore areas that I need to finish the tile mappings for. The mappings for the mountains/hills/desert/tundra have not been done yet that is why they are still square. Still it's good enough to be used in the game, all the important information is on the map. Just need to work in a method for placing game tiles like nodes and cities. The method used to create the rivers could also use a tweak as they are wide in some areas. Now I just need to get this integrated into the main project. |