Quote:Your table is no different from mine, just other values... I gather from your points that you want few books to yield less relative to more books.No. Not my intention. Actually, 2 books in my system give you 4 common spells which is more than 2nd draft (2 c spells), 3 books give 6 commons (only 3 in 2ndD).
All I want (as I wrote in priorities) is a big gap between picking X books and X+1 books. Make it a valuable decision. That is where the last table does better.
Look at Draft 2:
6 books give you 15% discount, 1 spell gift, 2 pre-chosen, 1 random (in common sp.).
7 books give you 20% discount, 1 spell gift, 2 pre-chosen, 2 random (in common sp.)
Difference (Draft 2nd) : 5% discount, 1 random common spell, (+1 unc, +1 rare, +1 very rare can be researched / guaranteed , I suppose.)
Difference (last table) : 10% discount, +2 unc, +2 rare, +1 vrare can be reasearched. +6 uncommon, +1 rare, +1 very rare spells are guaranteed.
There is my objection demonstrated. Few extra potential spells and 5% discount is still a lot short of decent incentive to pick up 7 books instead of 6. That's why I search different model. I agree, it is about values. Since you nicknamed my last attempt crazy, I try to find consensus with your way.
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:aar:
A private war against 5% discount difference
Why do you prefer it? It is too small a step, totally negligible. (I want to see decisions making a difference, not indifferent scales).
A few examples:
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Web 10 (10).
Confusion 15 mp (15). (Can be 14 if you round up. Hm.)
Fire Elemental 19 (20). (Finally, a discount! Wait, 1 mp?)
Prayer 29 (30).
Air Elemental 48 (50). (Wow, 2 points spared. I noticed.)
Call Chaos 72 (75).
Just Cause 143 (150).
Basilisk 309 (325).
Efreet 523 (550).
Behemoth 665 (700). (We saved 35 mp... 3 more webs for one Behemoth? A must buy).
Sky Drake 950 (1000). (This starts to look like a bonus. So, how many Drakes are we gonna cast per game?)
It's ineffective, tasteless. Let's stick to 10%, please.