I'm fine with Invulnerability only triggering once, especially if it deals with the poison problem and is easy to do. I'm also fine with splitting Endurance into two spells (where would you put the combat effect, though?) provided that it's easy to do. We have a bunch of Chaos crap, so reworking one of them entirely would be good. How about +2 movement, though? If that's all it does, it should be notable.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |