As described in the other thread, here is a small but challenging tournament for you all to enjoy. Rules are as follows:
Setup
- Impossible
- Large land mass
- Powerful magic
- 4 enemies
- Latest version of Insecticide
- Victory condition: Control 10 nodes (must be melded)
- Bonus points: Defeat enemy wizards (2 years subtracted from final score for each dead wizard)
Starting conditions
- Channeler + Archmage + Node Mastery + Nature Mastery + 4x Nature + 1x Chaos + 1x Sorcery
- Starting spells: Resist Elements, Giant Strength, Earth Lore
- Barbarians
- 100 gold, 50 mana, 10 fame, size 6 capital with Granary added
Restrictions
- Max one hero per stack
- Must raze non-Barbarian cities
- May not use cavalry and berserkers (or flying warships)
Starting save may be downloaded here
Games must be submitted for scoring by October 30th. You're allowed to keep playing after controlling 10 nodes, if you think you can improve your score by rapidly killing one or more wizards. If you accidentally kill off all wizards without controlling at least 10 nodes, you lose. You're encouraged to write a game report with as much detail as you care to provide.
In addition, all participants are asked to provide the following summary every 4 years on January:
- list of cities and their sizes
- list of units (feel free to note down how many elite, mithril and adamantium units you have)
- list of heroes, including experience and items
- gold, mana and casting skill
I won't be scoring in the game as I've seen the map, but I'll play and submit a report anyway. Let me know if you encounter any problems or errors with the setup and I'll fix them as soon as possible. Hope we'll have a good turnout, happy nerding everyone :hat:
Setup
- Impossible
- Large land mass
- Powerful magic
- 4 enemies
- Latest version of Insecticide
- Victory condition: Control 10 nodes (must be melded)
- Bonus points: Defeat enemy wizards (2 years subtracted from final score for each dead wizard)
Starting conditions
- Channeler + Archmage + Node Mastery + Nature Mastery + 4x Nature + 1x Chaos + 1x Sorcery
- Starting spells: Resist Elements, Giant Strength, Earth Lore
- Barbarians
- 100 gold, 50 mana, 10 fame, size 6 capital with Granary added
Restrictions
- Max one hero per stack
- Must raze non-Barbarian cities
- May not use cavalry and berserkers (or flying warships)
Starting save may be downloaded here
Games must be submitted for scoring by October 30th. You're allowed to keep playing after controlling 10 nodes, if you think you can improve your score by rapidly killing one or more wizards. If you accidentally kill off all wizards without controlling at least 10 nodes, you lose. You're encouraged to write a game report with as much detail as you care to provide.
In addition, all participants are asked to provide the following summary every 4 years on January:
- list of cities and their sizes
- list of units (feel free to note down how many elite, mithril and adamantium units you have)
- list of heroes, including experience and items
- gold, mana and casting skill
I won't be scoring in the game as I've seen the map, but I'll play and submit a report anyway. Let me know if you encounter any problems or errors with the setup and I'll fix them as soon as possible. Hope we'll have a good turnout, happy nerding everyone :hat: