OK i added special abilities, tough some will not work with the current codebase, ill have to incorporate those.
I will implement network events first (sell building needs city overview, unit commands(purify, build oupost, patrol, change plane, meld with node) need special abilities fix, and nodes, and roads, attack unit command needs combat, alchemy and power distribution needs magic screen, tax change needs tax collector menu, spells need magic system implemented, combat commands needs combat)
Once those are done, I can do UI improvements.
So the plan is:
sell building
build outpost
change plane
patrol,
build road,
purify
meld
tax change
alchemy
power distribution
Then all combat
then all spells
then whatever mechanic is missing (starving, fog of war, mercenaries, heroes, items, etc.)
then UI improvements (like events at turn begin, spell effects)
then its done
I forgot network and setup. those will come before UI refinement.
I will implement network events first (sell building needs city overview, unit commands(purify, build oupost, patrol, change plane, meld with node) need special abilities fix, and nodes, and roads, attack unit command needs combat, alchemy and power distribution needs magic screen, tax change needs tax collector menu, spells need magic system implemented, combat commands needs combat)
Once those are done, I can do UI improvements.
So the plan is:
sell building
build outpost
change plane
patrol,
build road,
purify
meld
tax change
alchemy
power distribution
Then all combat
then all spells
then whatever mechanic is missing (starving, fog of war, mercenaries, heroes, items, etc.)
then UI improvements (like events at turn begin, spell effects)
then its done
I forgot network and setup. those will come before UI refinement.