April 25th, 2012, 13:07
(This post was last modified: April 30th, 2012, 03:42 by Asfex.)
Posts: 525
Threads: 6
Joined: Dec 2010
The question: How about disrupt gain the short teleport ability? say, the nearest unit will teleport 3 square from the disrupt's target, and 2-square units will teleport by 1 square? Or: just teleport the nearest units to the random direction by 2-3 squares? The spell cost will remain the same. Becouse the disrupt can break wall, it can teleport untis over wall. this spell may work only for the caster's owner units.
This will allow units to escape a "bad combat situations" also, due to this ability.
Moreover, it is good to gain the disrupt-to unit ability to cause unit to flee,without the chance to disappear. (i.e. The unit on the field "disrupt cast to" have 1/6 chance to jump out of battle.It become a unit who flee, but without chance to disband, like 'Word of Recall'ed unit)