February 20th, 2012, 11:53
Posts: 6,457
Threads: 134
Joined: Aug 2004
I think the full spectrum of figure counts should be utilized in order to provide as much variety between military units as possible. With figure counts being closer together, it's harder to make them feel different. One of my big beefs with vanilla MoM is how so many units look and play so similarly. I don't think this was done very well, pretty much all units were 6 or 4 figures. And the units with 1 figure invariably all sucked (golem, dragon turtle, stag beetle
It is true that you get more for your buck if you put Giant Strength on a unit of spearman rather than on cavalry, but which unit would you rather cast it on? Which unit would you rather bring to battle? Also, imagine a Paladin with +3 to hit. That's effectively the same as doubling the bonus it gets from a sword boost. So for purposes of enchantment, a 2-figure Paladin with +3 to hit would give the same net benefit as an 8-figure unit of Spearmen with no accuracy bonus.