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MOO3

Anyone stopped by any of the various MOO3 sites and seen the mod's being worked on by the fans? I know this game soured a lot of people when it first came out due to the flawed implementations of nearly every aspect and the incredibly poor support from QSI.

For the record, I haven't installed it on my PC since I formatted my HD and instaleld the OS again months ago, but some of the new mod's do look promising:

- You can set the max number of task forces in use by each civ/player, i.e. everyone can build 15, 20, whatever.
- AI Diplomacy has been 'translated' so you can tell what the heck the AI really means.
- AI launches (supposedly) numerous ground invasions. One report had at least 2 ground invasions launched in the first 20-30 turns of the game I believe.

There are more things going on, but I thought those three might be of interest to some here, if they haven't snapped the game CD's in half already. :D Just being able to raise the max numbers of task forces (even if the player still uses a self-imposed limit) and having the AI invade on the ground would go a long way to making this product at least worth the initial investment, if anyone is interested you might want to check out some of the work done by Bhuric.

Sorry to stick this here, but thought someone might want to know.
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There were many problems that I would have wanted to see fixes for, including:

- oddness regarding senate victory: The dynamic of being able to be defeated by senate when you were by far the most powerful race but not in the senate makes no sense, and the dynamics of who gets into/out of the senate don't seem much more logical
- broken X victory: Bad concept (he who sends the most first wins) and worse execution (anyone else getting a single X makes it effectively impossible to win)
- ultra-powerful early aggression: Capturing planets with new pop types is the end-all consideration in the early game
- less painfiul micromanagement, less abstruse macromanagement

I'm sure I could think of any number more things if I cared to, but those were some of the big ticket items. I would want to see what had been done on those fronts, if anything; some of them I would imagine to be difficult to impossible to mod.
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Yeah. Good hours thrown after bad, trying to salvage this lemon.

I remember Bhuric from the QS boards. He might have done some heroic work, even, but as Zed describes, the problems with this game were legion. GalCiv is a better game to be playing, even if you've outgrown its AI and "been there, done that".


- Sirian
Fortune favors the bold.
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