I understand that if you have your city full, but still produce a unit, it will go to a neighboring tile. What happens if
-the city is full
-the only river tile next to the city is also full
-and the city produces a ship?
Can it happen that the ship gets stranded, surrounded by land, on a land tile, unable to move?
Also, ships require a water tile next to the city. Do stables, which require a grassland also next to the city, or just controlled by it?
What about miners guild? Im fairly sure that can look 2 tiles off...So are the behaviors inconsistent?
-the city is full
-the only river tile next to the city is also full
-and the city produces a ship?
Can it happen that the ship gets stranded, surrounded by land, on a land tile, unable to move?
Also, ships require a water tile next to the city. Do stables, which require a grassland also next to the city, or just controlled by it?
What about miners guild? Im fairly sure that can look 2 tiles off...So are the behaviors inconsistent?