November 14th, 2011, 02:44
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Played the turn, Mysticism came in, other than that not much to note
November 14th, 2011, 09:17
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Jkaen Wrote:Played the turn, Mysticism came in, other than that not much to note
Ok. I know my settler just finished up, and I'm moving on to a 2-turn worker. Which is good because it seems like we're slipping behind in the demos. I'm not sure quite what we should be doing differently, though, our focus is very much on settlers.
Maybe this is just still the effects of the choke, the teams we're falling behind are Ilios and (probably)Thoth, one choker and one presumed unchoked. In which case us being duel Financial civs should start to show up as things go on (and once you actually become Fin  ). Although I'm half-tempted to suggest Expansive for your T70 switch, we need settlers above all at the moment. I still think Financial outweighs it, probably, but I'm not certain.
EitB 25 - Perpentach
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November 14th, 2011, 09:24
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I think you may be right on expansive, end of the day we do have the option available for me to build cities for (financial) you to run. And I feel right now we are more constrained on settling and production than we are tech/commerce
November 14th, 2011, 10:16
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Well, we've still got time to decide. Production is ramping up in Calabim lands now that I've got my governor's manor online (and the 2nd half-done). I should try to showcase that next time the turn comes around. And that copper site ought to be wonderful production for you. Maybe in 15 turns we'll be improved enough that Fin makes sense after all.
EitB 25 - Perpentach
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November 14th, 2011, 19:29
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Behold the power of the Governor's Manor:
Yeah...there's a reason I'm making sure I don't build bloodpets back to back, don't want to throw away all those lovely hammers. Actually, I'm looking forward to the day, not too far from now, when Body can manage the bloodpets and Yang just stays 100% on settlers/workers
Yeah, it looks like 14 turns til Manor, but it falls down to a handful of turns as soon as I start working the workshop and mine, which will be in 2.
Next turn is going to be a good one, as well - the settler is in position to make city three (which is, um...Night? to go with a Malakim Day?), and the scout is in position to pop the first hut.
The only thing I'm debating is whether we stick with Way of the Forest here or if it's a good time to move on to Bronze. But Jkaen still has 5 turns on his settler, plus 4 to move it in position and settle, plus at least 3-4 turns to mine and road the first copper, so I think we're ok to get a religion first.
We ought to make sure you're the one to finish it, Jkaen, so you get the Holy City. At least I think that's the idea, speak up if you think it ought to go in one of my cities instead.
EitB 25 - Perpentach
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November 15th, 2011, 02:13
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Well, lets see, what does being the holy city give you and where does it land?
My understanding is its the biggest non capital city with no religion, so it will be body or mind even after we plant 3rd cities, is this right?
The holy city itself makes little difference, but allows you the shrine, which in this case means nature mana (which we can share) and the gold from other cities with it.
Obviously the free disciple spreads it to which ever one of us doesn't get it.
So I guess the question is which of those 2 cities will have the biggest science/gold multiplier?
November 15th, 2011, 09:58
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Jkaen Wrote:Well, lets see, what does being the holy city give you and where does it land?
My understanding is its the biggest non capital city with no religion, so it will be body or mind even after we plant 3rd cities, is this right?
The holy city itself makes little difference, but allows you the shrine, which in this case means nature mana (which we can share) and the gold from other cities with it.
Obviously the free disciple spreads it to which ever one of us doesn't get it.
So I guess the question is which of those 2 cities will have the biggest science/gold multiplier?
I think it's not guaranteed to be the biggest city, just biased in that direction. Not capital, true.
The holy city gives only gold, not commerce, so it's just the gold multiplier that matters. And...the ability to generate the great person to become the shrine. I think those work against each other. I will have more hammers and guaranteed Financial discounts on some of the money multipliers, so I'm in better shape once we have the shrine. But...generating the Great Artist and/or Great Prophet will be a pain for me, since I don't intend to build a lot of temples.
Maybe if we went up to Drama right after Bronze Working, and get lucky enough to be the first there for that Great Artist?
EitB 25 - Perpentach
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November 15th, 2011, 10:01
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Another part of my thinking is I don't want to 'waste' a GP on the shrine when I can pump it into an altar stage, which would suggest you take the city.
That said grabbing the free artist certainly appeals, I will check out the tech tree when I play my turn
November 15th, 2011, 10:06
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Jkaen Wrote:Another part of my thinking is I don't want to 'waste' a GP on the shrine when I can pump it into an altar stage, which would suggest you take the city.
That said grabbing the free artist certainly appeals, I will check out the tech tree when I play my turn
I'm 90% sure that me getting a great person raises your threshold for getting your next one - it's one of those things that's quirky about teams. So either way, when we get the shrine, it makes it somewhat more difficult to get the Altar pieces.
Except if we do it via Drama. Which isn't actually that expensive of a tech, and is likely something we'd want anyway (I'd *much* rather spend 5 hammers on culture than build a monument or disciple) - but it does lose some appeal if someone else beats us there.
EitB 25 - Perpentach
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November 15th, 2011, 13:15
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Can't players use a great person in their teammate's city?
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