I'm wondering if anyone would be interested in a succession-like game on Immortal difficulty level. The point would be to learn about how to play at that level. Rather than the standard succession game format wherein players take turns in sequence, I'm thinking we could try a "best ball" (from golf) format. Everyone runs some small number of turns from the last accepted save, then we compare turnsets and see which one we like best and use that as the next accepted save.
For the first turnset, maybe we'd run until the turn before discovering Bronzeworking or Animal Husbandry so that we're still "in the dark" about what resources are where before accepting a turnset.
The point is learning, so replaying from a misclick or to switch to a civic a turn or two before we actually remembered to change it is fine, but no reloading to change the outcome of a battle or to try scouting in a different direction.
Yes, there will be a little bit of spoiler info from comparing the save points, but to the extent possible, I'm interested in choosing between different turnsets based on strategic thinking rather than outcomes.
At some point, it may become clear that we've either won or lost, in which case we could discontinue. Maybe even start again if there's any interest. Or, we may get to the point (around 1AD or so) where it would be more interesting to continue as a succession game rather than this best ball format.
Also, using this format, anyone would be able to jump in at any time and play a few turns, then submit it for comparison.
I know the usual "beyond" in Realms Beyond indicates some sort of variant, but in this case, maybe it would mean beyond a usual, comfortable level of play. Also, I tend to learn a lot while playing succession games
The settings I'm thinking of would be a randomly rolled game: Vanilla 1.61, random leader, continents, standard size, normal speed, temperate climate, medium sea level.
Does this sound interesting to anyone?
For the first turnset, maybe we'd run until the turn before discovering Bronzeworking or Animal Husbandry so that we're still "in the dark" about what resources are where before accepting a turnset.
The point is learning, so replaying from a misclick or to switch to a civic a turn or two before we actually remembered to change it is fine, but no reloading to change the outcome of a battle or to try scouting in a different direction.
Yes, there will be a little bit of spoiler info from comparing the save points, but to the extent possible, I'm interested in choosing between different turnsets based on strategic thinking rather than outcomes.
At some point, it may become clear that we've either won or lost, in which case we could discontinue. Maybe even start again if there's any interest. Or, we may get to the point (around 1AD or so) where it would be more interesting to continue as a succession game rather than this best ball format.
Also, using this format, anyone would be able to jump in at any time and play a few turns, then submit it for comparison.
I know the usual "beyond" in Realms Beyond indicates some sort of variant, but in this case, maybe it would mean beyond a usual, comfortable level of play. Also, I tend to learn a lot while playing succession games
The settings I'm thinking of would be a randomly rolled game: Vanilla 1.61, random leader, continents, standard size, normal speed, temperate climate, medium sea level.
Does this sound interesting to anyone?