I took a look around in the turn 9 save (I didn't move either scout).
I think we can shave a turn off Myst by working another floodplain in Asteroids (you'll want to turn on "avoid growth" in Asteroids until we get the road connection complete.
And working the unimproved bare river side grass in Pacman. I hate doing this, but I think that combination shaves a turn off Myst. Which means our ECS (and hence the GS) and God King/not in Pacifism hammers arrive a turn sooner.
I think our best "not in Pacifism" choice is Religion. Pagan temples now give +1 happy with the Religion civic. And we'll want to start farming the GS for the tablets ASAP. Ideally one turn after Asteroid starts running a Sage, but that's not going to happen.
The warrior in Pacman should complete one turn before Myst comes in. We'll be at 15/17 food. If we put one turn into another warrior, we can build a worker at size 4 under God King 5 turns later working unimproved Corn +3 forested hills. We'll make 8 base hammers from the three 1f/2h tiles + two from palace and base tile food neutral working the Corn as our 4th tile. We'll have 10h of overflow to put into a 1 turn Elder Council. We could then finish the warrior without any hammer decay. And then start into a pagan temple.
Except that would leave the worker idle for a turn or two. If we build the EC first, we can work the same tile configuration for a two turn EC. Probably won't lose any worker turns (tech is our early bottleneck here), at most 1. But we'd gain 8 beakers in exchange for 1 h on the warrior due to hammer decay.
I like the EC plan better.
Asteroids needs to have "avoid growth" turned on after it grows to size 4 at eot. Do yourself a favour, and post a sign on the city to REMIND YOU THAT AVOID GROWTH IS ON.
We'll be able to increase the happy cap here to 5 once the road link completes but until then extra people here will just drive up our Civic Maint cost.
Monument should complete one turn before Myst. Put 3 turns into Worker, then swap out to an EC working max hammers after the borders pop. EC will take three turns, then swap back to Floodplains while the worker completes. Hire a Sage as soon as the EC is done. ETA on GSage t33.
Gsage should build an Academy in Asteroids I think. Short term it's a bit weaker than an Academy in Pacman, but it quickly becomes better once the Brewing Co and some cottages are online.
Techwise, I'm leaning to Myst/Exp/Ag/Calendar/Education/Crafting/mining/Animal Husbandry/WotEM.
Followed by one of Bronze (only if we actually *have* copper available), Writing (Philo Libs to boost our tech rate) or Festivals (Markets and Carnivals for +1 happy).
I like Writing/Bronze/Festivals myself. Assuming we land Runes, a lot of our gold problems will go away so maintaining a 100% slider is doable for some time to come and those Libs will pay off quite quickly.
We'll have little other than units/infra to spend our hammers on for some time to come and C1/Shock or C2 warriors out of the box (from Conquest and Apprenticeship) can see to our defenses for awhile.
Any road up, I'm starting to ramble a bit so I think I'll just hit "Submit Repy" button and be done with it.
Oh, and BTW.
Once we get up to 4 cities, Asteroids would make an awesome place to Build an Industrious Palace.