IRONMAN -- Warrior and Bard
Attika and I have been playing some Hellfire IM. The Hellfire addon was
never too popular with Diablo players but some of us have always enjoyed
it, even it is a bit buggy. It uses the 1.04 engine and so the "of
thieves" feature(!) is alive and well and also quite useful even if used
as intended since Hellfire traps are far more damaging than those in
Diablo. One of the annoying features of Hellfire is that characters
block spells even if they have resistance which can make killing of
witches and mages more tedious for characters such as a monk, warrior or
bard using a shield. We don't use hellfire oils or runes and we don't
play IM games in the new areas (nest and crypt). Attika keeps the notes
since I am too lazy to do so. We first tried a Monk/Bard combo and won.
What follows is our quest with the warrior and bard.
Town Purchase: Quilt 10 (to Warrior)
Church One: standard foes
Drops: Staff HB, Staff CB, Bronze Dagger, Short Bow of Readiness, Books
FB, S, and H
Shrines: Purifying Spring!!!
Thenry-3, Attika-2
Woot! PS! If the right books drop, this game has great potential.
Church Two: Burning Dead, Corpse Captains, Rotting Carcasses, Scavengers
Drops: Jagged Falch, Bow of Flame, Butcher = Scimitar of Zest,
Shadowbite = Short Sword of Light
Shrines: Fascinating
Thenry-7, Attika-4
Church Three: Devil Kin, Dark Ones, Corpse Bows
Drops: Leo=Topaz Full Helm, Skullfire=Raven's Staff of Lightning,
Crystalline Scimitar of the Fool-10 Magic, Books HO and TP
Shrines: Mysterious (to Warr, +Dex), Spooky
Thenry-8, Attika-6
And there's our book Heal Other!
*****End of First session, about 2.5 hours*****
Church Four: Shadow Beasts, Flesh Clan Archers, Burning Dead, Corpse
Captains, Flesh Clan Mace
Drops: Spineeater=Valiant Small Shield of Protection, Madeye= Fine Staff
of Lightning Wall, Books FB, FB, and CB
Shrines: Sacred (Warrior hits by accident during a fight), Divine,
Enchanted
Thenry-10, Attika-9
Catacombs Five: Blinks, Glooms, Flesh Clan Archers, Burning Dead
Archers, Shadow Beasts, Dark Ones
Drops: Staff Warp, Foulwing=Holy Defender, Bloodskin Darkbow= Leather of
Power +15, Shadowcrow=Wisdom's Wrap, Wrathraven= Short Sword of the
Bear, Amulet of Light, Books Berserk, Firewall, and Lightning Wall
Shrines: none
Thenry-11, Attika-10
This was a nice level because it had so many bosses, and we started
getting some terrific drops.
Catacombs Six: Unseen, Winged Demons, Glooms, Horror Captains
Drops: Ring of the Mind +8, Ring of the Eagle, Studded Leather of
Brilliance+13, Books Mana Shield and TK.
Shrines: Stone
Thenry 13, Attika-11
Large ambush by Unseen at level start; Warrior takes care of them. Some
nice jewelry drops, and good books!
and doggonit but I had added +2 to my Bard's Magic after the Wisdom's
Wrap had dropped so that she could read books FW and LW, and the just a
bit afterwards, there's a Ring of the Mind dropping! Oh well.
Catacombs Seven: Gargoyles, Familiars, Night Clan Mace
Drops: Ring Mail of the Eagle, Ring of Eagle, Ring of Moon,
Blightthorn=Short Battle Bow of Shock, Nightwing=Large Shield of
Accuracy, Book Stone Curse, Ring of Accuracy.
Shrines: Goat x 2
Thenry 15, Attika-14
More nice ring drops and a good shield and a decent armor for the
Warrior.
Catacombs Eight: Mudmen, Familiars, Mudrunners
Drops: Elixer Magic, Storm Spire, Baron Sludge=Hard Leather of Thieves,
Books FB and TK
Shrines: Eerie (Bard)
Thenry-16, Attika-15
*****End of second session, about 4 hours*****
Caves Nine: Mudrunners, Magma Demons
Drops: Breakspine=Silver Ring of Accuracy, Bastard Sword of Brilliance,
Ring of Accuracy, Amber Ring
Thenry-16, Attika-16
What a great drop from Breakspine! Lousy experience that level though.
Caves Ten: Storm Riders, Lava Lords
Drops: Ring of Brilliance, Crown of Precision, The Flayer=Longbow of
Sorcery
Thenry-18, Attika-17
Bard helps clear the area around the stairs and finds a door, and then
Warrior (Thenry) is soloing most of this level, coming up for Heal
Others from me. Unfortunately, one time he comes up to Nine for a HO,
and my finger slips on the keys and I cast Firewall instead! We end up
with a dead warrior.
Caves Eleven: Frost Chargers, Red Storms
Drops: Unique chainmail, Cap of Wolf, Bluehorn=Glorious Chainmail of
Absorption, Ring of Precision, Ring of Wolf
Thenry-19, Attika-17
Warrior soloes mostly.
Caves Twelve: Pit Beasts, Vortex Lords
Drops: Elixers Magic x 2, Mace of Giants, Kite Shield of Brilliance,
Windspawn=Helm of Harmony
Thenry-20, Attika-18
Warrior soloes mostly.
*****End of third session, about 4 hours*****
Hell Thirteen: Succubi, Guardians
Drops: Cobalt Long Battle Bow of the Moon, Maul of Brilliance, Gothic
Plate of Wolf, Cap of Giants+17, Books Berserk and Flash
Thenry-21, Attika-19
*****End of fourth session, about 1.75 hours*****
Hell Fourteen: Blood Knights, Lava Maws
Drops: Mithril Falchion, Small Axe of Slaying, Sapphire Composite Bow,
Great Axe of Titans, Ring of Giants+18, Crimson Gothic Plate, Brutal
Bastard Sword of Sorcery, Ammy of Stars +10, Ammy of Stars +10 (no, not
a duplicate, we dropped then both at the same time; they came from
different foes).
Thenry-22, Attika-20
Loved this level. Mostly melee foes (or foes that move to engage,
anyway) against our two melee adventurers, heavily armed if not heavily
armored. The Warrior has perfect block against even Blood Knights! Some
high level foes giving us some fairly crappy drops though.
Hell Fifteen: Soul Burners, Magistrates
Drops: Bloodlust=Club of Gore, SWB of Giants, Scale of Deflection, Mace
of Precision+20, Red Vex=Hunters Bow of Precision, Black Jade=Battle Axe
of Stars, Lazarus=Lord's Blade, Books Elemental, TK, and Heal (lagged
out)
Thenry-23, Attika-21
Thenry dies to three Soulies here at the start of the level when we
don't have much room to maneuver in. This uses up our second-to-last res
scroll. What a pain in the ass level, with Witches and teleporting
mages, and us with no Haste/Speed weapons.
Then Lusty, Red Vex, Black Jade, and Lazarus ALL drop items of really no
value to us. Bah.
*****End of fifth session, about 4.25 hours*****
Hell Sixteen: standard foes
Drops: Gothic Plate of Stars +10, Sir Gorash=Dagger of Stars+9,
Broadsword of Haste, Obsidian Ring (hehe, this dropped from one of the
last knight guarding the fourth room, a bodyguard), ring of Giants +18,
Books Heal, TK, Bone Spirit.
Thenry-24, Attika-22
We FINALLY get our second book of Heal! Warrior reads.
Desync is an issue, Thenry steps in front of a bow-firing bard and gets
killed. We use our last res scroll!
We park Diablo up north past the third room (the one with two levers).
We are working the fourth(last) room just fine, having brought out and
dispatched all the knights, when suddenly Diablo appears (errant bow
shot, or someone dodged too far toward room three and D gets
activated?). It's a mad scramble, with the Bard diving back out the TP
set above room three, and the Warrior leading Diablo into the second
(maze) room to TRULY park him. Then we finish off the rest of the
bodyguards and prepare for Diablo. It is apparent that the warrior will
not be able to do enough damage to consistently stun Diablo (who is mlvl
45 in Hellfire), so we equip him for perfect blocking and the Bard for
maximum damage.
Grey-Mouse (Attika) Level 22 Bard, Exp 1863028
Str 50 (67)
Mag 25 (45)
Dex 100 (128
Vit 20 (37)
Life 112
Mana 119
AC 49, To hit 130%, Damage 53-97, Resists 14/42/14; using Topaz Full
Helm, Crimson Studded Leather of Brilliance +13, Broadsword of Haste,
Crystalline Scimitar of the Fool-10, Ammy of Stars+10, Silver+16 Ring of
Accuracy+11, Ring of the Moon +7. Haste AND 100% stun, a nice combo from
the Bard!
Barbarosa (Thenry) Level 24 warrior, Exp 3365397
Str 108 (128
Mag 9 (49)
Dex 60 (143)
Vit 25 (45)
Life 156
Mana 70
AC 104, To hit 121, Damage 40-57, Resists none; Crown of Precision(+20).
Ring of precision (+19), Ring of accuracy (+12), Shield of accuracy
(+12), Gothic plate of the stars (+10), Amulet of the Stars (+10),
Brutal(83) bastard sword of sorcery (+20)
We enter the labyrinth and find Diablo just past the first corridor --
obviously he made some effort to get out of the maze after we had parked
him. As I turn the corner following the warrior, on my screen Diablo is
RIGHT ON TOP of Thenry, so I have to swing at Thenry to hit (hopefully)
Diablo. Bizarre. Diablo is pretty consistantly stunned, he gets off only
three apoc blasts the entire battle which make me drink two small blues.
After about 17 seconds of swinging and stunning, however, Diablo is
dead.
*****End of Sixth Session, about 3.5 hours*****
Next attempt currently in progress with involve Barbarian and Bard.
Attika and I have been playing some Hellfire IM. The Hellfire addon was
never too popular with Diablo players but some of us have always enjoyed
it, even it is a bit buggy. It uses the 1.04 engine and so the "of
thieves" feature(!) is alive and well and also quite useful even if used
as intended since Hellfire traps are far more damaging than those in
Diablo. One of the annoying features of Hellfire is that characters
block spells even if they have resistance which can make killing of
witches and mages more tedious for characters such as a monk, warrior or
bard using a shield. We don't use hellfire oils or runes and we don't
play IM games in the new areas (nest and crypt). Attika keeps the notes
since I am too lazy to do so. We first tried a Monk/Bard combo and won.
What follows is our quest with the warrior and bard.
Town Purchase: Quilt 10 (to Warrior)
Church One: standard foes
Drops: Staff HB, Staff CB, Bronze Dagger, Short Bow of Readiness, Books
FB, S, and H
Shrines: Purifying Spring!!!
Thenry-3, Attika-2
Woot! PS! If the right books drop, this game has great potential.
Church Two: Burning Dead, Corpse Captains, Rotting Carcasses, Scavengers
Drops: Jagged Falch, Bow of Flame, Butcher = Scimitar of Zest,
Shadowbite = Short Sword of Light
Shrines: Fascinating
Thenry-7, Attika-4
Church Three: Devil Kin, Dark Ones, Corpse Bows
Drops: Leo=Topaz Full Helm, Skullfire=Raven's Staff of Lightning,
Crystalline Scimitar of the Fool-10 Magic, Books HO and TP
Shrines: Mysterious (to Warr, +Dex), Spooky
Thenry-8, Attika-6
And there's our book Heal Other!
*****End of First session, about 2.5 hours*****
Church Four: Shadow Beasts, Flesh Clan Archers, Burning Dead, Corpse
Captains, Flesh Clan Mace
Drops: Spineeater=Valiant Small Shield of Protection, Madeye= Fine Staff
of Lightning Wall, Books FB, FB, and CB
Shrines: Sacred (Warrior hits by accident during a fight), Divine,
Enchanted
Thenry-10, Attika-9
Catacombs Five: Blinks, Glooms, Flesh Clan Archers, Burning Dead
Archers, Shadow Beasts, Dark Ones
Drops: Staff Warp, Foulwing=Holy Defender, Bloodskin Darkbow= Leather of
Power +15, Shadowcrow=Wisdom's Wrap, Wrathraven= Short Sword of the
Bear, Amulet of Light, Books Berserk, Firewall, and Lightning Wall
Shrines: none
Thenry-11, Attika-10
This was a nice level because it had so many bosses, and we started
getting some terrific drops.
Catacombs Six: Unseen, Winged Demons, Glooms, Horror Captains
Drops: Ring of the Mind +8, Ring of the Eagle, Studded Leather of
Brilliance+13, Books Mana Shield and TK.
Shrines: Stone
Thenry 13, Attika-11
Large ambush by Unseen at level start; Warrior takes care of them. Some
nice jewelry drops, and good books!
and doggonit but I had added +2 to my Bard's Magic after the Wisdom's
Wrap had dropped so that she could read books FW and LW, and the just a
bit afterwards, there's a Ring of the Mind dropping! Oh well.
Catacombs Seven: Gargoyles, Familiars, Night Clan Mace
Drops: Ring Mail of the Eagle, Ring of Eagle, Ring of Moon,
Blightthorn=Short Battle Bow of Shock, Nightwing=Large Shield of
Accuracy, Book Stone Curse, Ring of Accuracy.
Shrines: Goat x 2
Thenry 15, Attika-14
More nice ring drops and a good shield and a decent armor for the
Warrior.
Catacombs Eight: Mudmen, Familiars, Mudrunners
Drops: Elixer Magic, Storm Spire, Baron Sludge=Hard Leather of Thieves,
Books FB and TK
Shrines: Eerie (Bard)
Thenry-16, Attika-15
*****End of second session, about 4 hours*****
Caves Nine: Mudrunners, Magma Demons
Drops: Breakspine=Silver Ring of Accuracy, Bastard Sword of Brilliance,
Ring of Accuracy, Amber Ring
Thenry-16, Attika-16
What a great drop from Breakspine! Lousy experience that level though.
Caves Ten: Storm Riders, Lava Lords
Drops: Ring of Brilliance, Crown of Precision, The Flayer=Longbow of
Sorcery
Thenry-18, Attika-17
Bard helps clear the area around the stairs and finds a door, and then
Warrior (Thenry) is soloing most of this level, coming up for Heal
Others from me. Unfortunately, one time he comes up to Nine for a HO,
and my finger slips on the keys and I cast Firewall instead! We end up
with a dead warrior.
Caves Eleven: Frost Chargers, Red Storms
Drops: Unique chainmail, Cap of Wolf, Bluehorn=Glorious Chainmail of
Absorption, Ring of Precision, Ring of Wolf
Thenry-19, Attika-17
Warrior soloes mostly.
Caves Twelve: Pit Beasts, Vortex Lords
Drops: Elixers Magic x 2, Mace of Giants, Kite Shield of Brilliance,
Windspawn=Helm of Harmony
Thenry-20, Attika-18
Warrior soloes mostly.
*****End of third session, about 4 hours*****
Hell Thirteen: Succubi, Guardians
Drops: Cobalt Long Battle Bow of the Moon, Maul of Brilliance, Gothic
Plate of Wolf, Cap of Giants+17, Books Berserk and Flash
Thenry-21, Attika-19
*****End of fourth session, about 1.75 hours*****
Hell Fourteen: Blood Knights, Lava Maws
Drops: Mithril Falchion, Small Axe of Slaying, Sapphire Composite Bow,
Great Axe of Titans, Ring of Giants+18, Crimson Gothic Plate, Brutal
Bastard Sword of Sorcery, Ammy of Stars +10, Ammy of Stars +10 (no, not
a duplicate, we dropped then both at the same time; they came from
different foes).
Thenry-22, Attika-20
Loved this level. Mostly melee foes (or foes that move to engage,
anyway) against our two melee adventurers, heavily armed if not heavily
armored. The Warrior has perfect block against even Blood Knights! Some
high level foes giving us some fairly crappy drops though.
Hell Fifteen: Soul Burners, Magistrates
Drops: Bloodlust=Club of Gore, SWB of Giants, Scale of Deflection, Mace
of Precision+20, Red Vex=Hunters Bow of Precision, Black Jade=Battle Axe
of Stars, Lazarus=Lord's Blade, Books Elemental, TK, and Heal (lagged
out)
Thenry-23, Attika-21
Thenry dies to three Soulies here at the start of the level when we
don't have much room to maneuver in. This uses up our second-to-last res
scroll. What a pain in the ass level, with Witches and teleporting
mages, and us with no Haste/Speed weapons.
Then Lusty, Red Vex, Black Jade, and Lazarus ALL drop items of really no
value to us. Bah.
*****End of fifth session, about 4.25 hours*****
Hell Sixteen: standard foes
Drops: Gothic Plate of Stars +10, Sir Gorash=Dagger of Stars+9,
Broadsword of Haste, Obsidian Ring (hehe, this dropped from one of the
last knight guarding the fourth room, a bodyguard), ring of Giants +18,
Books Heal, TK, Bone Spirit.
Thenry-24, Attika-22
We FINALLY get our second book of Heal! Warrior reads.
Desync is an issue, Thenry steps in front of a bow-firing bard and gets
killed. We use our last res scroll!
We park Diablo up north past the third room (the one with two levers).
We are working the fourth(last) room just fine, having brought out and
dispatched all the knights, when suddenly Diablo appears (errant bow
shot, or someone dodged too far toward room three and D gets
activated?). It's a mad scramble, with the Bard diving back out the TP
set above room three, and the Warrior leading Diablo into the second
(maze) room to TRULY park him. Then we finish off the rest of the
bodyguards and prepare for Diablo. It is apparent that the warrior will
not be able to do enough damage to consistently stun Diablo (who is mlvl
45 in Hellfire), so we equip him for perfect blocking and the Bard for
maximum damage.
Grey-Mouse (Attika) Level 22 Bard, Exp 1863028
Str 50 (67)
Mag 25 (45)
Dex 100 (128
Vit 20 (37)
Life 112
Mana 119
AC 49, To hit 130%, Damage 53-97, Resists 14/42/14; using Topaz Full
Helm, Crimson Studded Leather of Brilliance +13, Broadsword of Haste,
Crystalline Scimitar of the Fool-10, Ammy of Stars+10, Silver+16 Ring of
Accuracy+11, Ring of the Moon +7. Haste AND 100% stun, a nice combo from
the Bard!
Barbarosa (Thenry) Level 24 warrior, Exp 3365397
Str 108 (128
Mag 9 (49)
Dex 60 (143)
Vit 25 (45)
Life 156
Mana 70
AC 104, To hit 121, Damage 40-57, Resists none; Crown of Precision(+20).
Ring of precision (+19), Ring of accuracy (+12), Shield of accuracy
(+12), Gothic plate of the stars (+10), Amulet of the Stars (+10),
Brutal(83) bastard sword of sorcery (+20)
We enter the labyrinth and find Diablo just past the first corridor --
obviously he made some effort to get out of the maze after we had parked
him. As I turn the corner following the warrior, on my screen Diablo is
RIGHT ON TOP of Thenry, so I have to swing at Thenry to hit (hopefully)
Diablo. Bizarre. Diablo is pretty consistantly stunned, he gets off only
three apoc blasts the entire battle which make me drink two small blues.
After about 17 seconds of swinging and stunning, however, Diablo is
dead.
*****End of Sixth Session, about 3.5 hours*****
Next attempt currently in progress with involve Barbarian and Bard.