Ichabod Wrote:Construction -> Sanitation sounds nice. We have to focus on growth and in ways to come from behind. Aristofarming everything is a good option. BW could be teched before sanitation to help me with the annoying jungles (especially the one on the pigs), but its not a mandatory thing. It's also a prereq for Sanitation.
Writing could help you a lot, since you are doing all the teching. Currency could enable gold trades so that I can gift you all my gold to sustain your 100% research with the academy bonus in your cities.
I think construction -> Sanitation -> Religion is a good idea. Hunting could be teched somewhere too (we have furs and deer, I think), especially for the hawks.
I'll keep spamming warriors/settlers/workers for now, with the odd elder council/work boat here and there. My happy cap is low, so I'm better off stagnating my cities while building with food and still using the best yield tiles. I'll have dye next turn (so my city won't be unhappy like it seems, it's only due to the EoT) and gold in some time.
BTW, I think you should keep in GK, no need to go for aristocracy.
So, I agree with going construction next. Afterwards we need to think about getting BW or sanitation. CoL was finished in my turn, so you can pick the tech next turn!
Yeah I chose to go BW > Sanitation because I can't spot many places that can be farmed away from rivers in your land. Plus Masonry is just a really unneeded tech.
The ability to chop jungle should help you and we may get lucky with copper.
I also realised that turn 70 is close. Thats when I change with adaptive right? I think at this point I need to go Financial. I also realised I have only a few turns to get the most out of Expansive so the Desert city is now building a Settler. It didn't have any improved tiles left to work if it grew anyway.