We had a small bit of an issue getting people for GvG tonight, 5 were there and ready and the other 3 slowly joined in. The roster this time was:
Wyrm - W/Rt
Xyn - W/E
Moo - N/E
Miyu (KKoP guest) - N/A
Seijin - Me/E
Fox - E/Rt
Hawk - Mo/E
Vort - Mo/A
For starters, I was a bit of an airhead and didn't realize which necro was which until 2 matches had gone by. Oops. Next time, I think we'll order it so that the N/A and E/Rt are next to each other on the roster to keep that straight.
Our first match a warmup match that didn't count.
I don't remember much of the second match either, but it didn't exactly go our way either.
Our third match was fun. We went up against Basin Amazons, which none of us were really expecting, but turned out well since we won.
So, the first 2 matches are a blur at this point, so I'm going to make a few statements based on the third one (and the few bits I do remember from the first 2), which you can watch any time over the next 24 hours or so.
- We're getting better.
- We pretty much have the "critical" roles filled out now thanks to good ol' election by default.
- Communication is still an issue, especially for the person leading (guess that's me, huh?)
- People need to spend more time with their builds to get acquainted with them.
- We're playing too defensively (also my fault).
- Flag runner doesn't need to ask for permission to cap the stand. If the other team is controlling the tower, that's permission enough to cap. The only reason you wouldn't cap is if it would mean death.
- Similar note to above, we did a much better job controlling the tower stand this time around, even during the matches we lost. Yay to Fox for that one.
- Monks should pay attention to the health bars of NPCs if they can. We lost the bodyguard against AB, which was something that didn't need to happen. That's something I had trouble with for a while when I would guest for Fang, so don't worry about it.
- Whoever uses the W/E needs to make more liberal usage of Shock. Don't worry about the exhaustion, just make sure you've got 25e (radiant/glad's chest and leggings) and you're set. You can also consider bringing along a +30/-2 set on switch so you can dip below 0 energy to Shock someone. Remember, a KD is a very effective interrupt.
- People shouldn't be afraid to mention things they notice about the team movements, or if you see someone using a skill that really hurts our build (aka Divert Hexes) point them out asap.
I'm trying to think of what else to say here, but my brain is a little scrambled right now. Let's hear what other people have to say about the matches.
Wyrm - W/Rt
Xyn - W/E
Moo - N/E
Miyu (KKoP guest) - N/A
Seijin - Me/E
Fox - E/Rt
Hawk - Mo/E
Vort - Mo/A
For starters, I was a bit of an airhead and didn't realize which necro was which until 2 matches had gone by. Oops. Next time, I think we'll order it so that the N/A and E/Rt are next to each other on the roster to keep that straight.
Our first match a warmup match that didn't count.
I don't remember much of the second match either, but it didn't exactly go our way either.
Our third match was fun. We went up against Basin Amazons, which none of us were really expecting, but turned out well since we won.
So, the first 2 matches are a blur at this point, so I'm going to make a few statements based on the third one (and the few bits I do remember from the first 2), which you can watch any time over the next 24 hours or so.
- We're getting better.
- We pretty much have the "critical" roles filled out now thanks to good ol' election by default.
- Communication is still an issue, especially for the person leading (guess that's me, huh?)
- People need to spend more time with their builds to get acquainted with them.
- We're playing too defensively (also my fault).
- Flag runner doesn't need to ask for permission to cap the stand. If the other team is controlling the tower, that's permission enough to cap. The only reason you wouldn't cap is if it would mean death.
- Similar note to above, we did a much better job controlling the tower stand this time around, even during the matches we lost. Yay to Fox for that one.
- Monks should pay attention to the health bars of NPCs if they can. We lost the bodyguard against AB, which was something that didn't need to happen. That's something I had trouble with for a while when I would guest for Fang, so don't worry about it.
- Whoever uses the W/E needs to make more liberal usage of Shock. Don't worry about the exhaustion, just make sure you've got 25e (radiant/glad's chest and leggings) and you're set. You can also consider bringing along a +30/-2 set on switch so you can dip below 0 energy to Shock someone. Remember, a KD is a very effective interrupt.
- People shouldn't be afraid to mention things they notice about the team movements, or if you see someone using a skill that really hurts our build (aka Divert Hexes) point them out asap.
I'm trying to think of what else to say here, but my brain is a little scrambled right now. Let's hear what other people have to say about the matches.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.