Well, I can get us started on this one. We had a wait to get the whole team together, but not as long as last weeks. We even had a few more people than we needed at one point or another.
Tonight's Roster
W/Rt-Wyrm
W/E-WB for 2, then Seijin for 3
Me/E-Zedd
N/E-It's a Crime (guest from AB)
N/A-Moo
E/Rt-Fox
Mo/A-Vort
Mo/E-Hawk
We fought a total of 5 battles, 2 losses and 3 wins (and a crapload of faction!)
1st Battle, vs. Orden de Balthazar--loss
In short, we got shredded. They shut down our team en masse. Personally, as the Mo/A, I had signet of humility on me constantly, so no RC, and I was diversioned most of the time, so I hardly dared cast anything else, and I had a thumper keeping me on my back half the time. Needless to say, I didn't accomplish much healing. However, since this was our warm-up round, it doesn't count. Also, we had three players gvging with us for the first time, so they needed to learn the build and basic strategy.
2nd Battle, vs. Antii Virus--win
This was a close one, but we managed to pull off a victory. Apparently this guild is very good in HA. They bought a pair of assassins and assorted other stuff I don't remember, but their weakness was three hero monks. They managed to gank nearly all our npc's at one point or another, so at the end we were all fighting to keep our GL alive. Both WB and our guest experimented with their builds, without anyone else realizing it until we were in the match. From a caster's point of view, the absence of our linebacker role was noticeable, and it hurt.
3rd Battle, vs. Contract Killas--flawless win
Warblade had to leave after the 2nd match, and Seijin stepped in to take his place. As much as WB didn't enjoy the hammer build, Seijin loved it. This group was largely made up of heroes, and was built around fire elementalists. Between their heroway and our growing comfort with the build, we stomped them, stormed their base, killed all the npc's, and took down the GL. Flawless Victory.
4th Battle, vs. Kingdom of Allies--loss
This was the only battle where the other team was ranked lower than us, so we met them in their GH, the Uncharted Isle. However, they were more skilled than their rank let on, and we got shredded again. They used a very heavy degen build, with both hexes and conditions, and kept migraine on both of our monks. We tried a split at the beginning to gank some of their npc's, but had to call it off when the main force was annihilated. It didn't last long, and it wasn't pretty.
5th Battle, vs. Dark by Design--win
This guild was unranked, apparently new to GvG (they also seemed unfamiliar with conventional tactics/builds/etc.) After a bad moment early on when they dropped half our team near the flag stand, we turned it around and dp'd them out, not even making it as far as their GL.
Overall Thoughts
I still don't think we're quite to effective splitting level. We fared much better when we were all together than when we split up. Also, a couple times we had the monks split up, and I realized the Mo/A doesn't have the best survivability when spiked without the other monk nearby (at least not in my hands, anyhow). As in previous experiences, I think the most important thing is for everyone to get comfortable with their roles in the group. We got more efficient and organized as the night wore on. I think the same was true for group leadership. In some of the early matches their was a lot of running around without a clear idea of who was doing what. In the later games the leadership was a lot clearer and tighter. Anyway, I'm a little too tired to think intelligently anymore, and hope the above makes sense in the morning.
Ajax
edit: I had another thought. We're a little slow with firing off res sigs in battle. There were a few times when we lost people and after some time without them coming back up, Wyrm would ask if we were out of sigs already. Then people would remember and raise the fallen. If it's not safe enough for the W/Rt to use the hard res (or right before a shrine res) those with res sigs need to be aware of who's alive and who's not and keep the team on its feet.
Tonight's Roster
W/Rt-Wyrm
W/E-WB for 2, then Seijin for 3
Me/E-Zedd
N/E-It's a Crime (guest from AB)
N/A-Moo
E/Rt-Fox
Mo/A-Vort
Mo/E-Hawk
We fought a total of 5 battles, 2 losses and 3 wins (and a crapload of faction!)
1st Battle, vs. Orden de Balthazar--loss
In short, we got shredded. They shut down our team en masse. Personally, as the Mo/A, I had signet of humility on me constantly, so no RC, and I was diversioned most of the time, so I hardly dared cast anything else, and I had a thumper keeping me on my back half the time. Needless to say, I didn't accomplish much healing. However, since this was our warm-up round, it doesn't count. Also, we had three players gvging with us for the first time, so they needed to learn the build and basic strategy.
2nd Battle, vs. Antii Virus--win
This was a close one, but we managed to pull off a victory. Apparently this guild is very good in HA. They bought a pair of assassins and assorted other stuff I don't remember, but their weakness was three hero monks. They managed to gank nearly all our npc's at one point or another, so at the end we were all fighting to keep our GL alive. Both WB and our guest experimented with their builds, without anyone else realizing it until we were in the match. From a caster's point of view, the absence of our linebacker role was noticeable, and it hurt.
3rd Battle, vs. Contract Killas--flawless win
Warblade had to leave after the 2nd match, and Seijin stepped in to take his place. As much as WB didn't enjoy the hammer build, Seijin loved it. This group was largely made up of heroes, and was built around fire elementalists. Between their heroway and our growing comfort with the build, we stomped them, stormed their base, killed all the npc's, and took down the GL. Flawless Victory.
4th Battle, vs. Kingdom of Allies--loss
This was the only battle where the other team was ranked lower than us, so we met them in their GH, the Uncharted Isle. However, they were more skilled than their rank let on, and we got shredded again. They used a very heavy degen build, with both hexes and conditions, and kept migraine on both of our monks. We tried a split at the beginning to gank some of their npc's, but had to call it off when the main force was annihilated. It didn't last long, and it wasn't pretty.
5th Battle, vs. Dark by Design--win
This guild was unranked, apparently new to GvG (they also seemed unfamiliar with conventional tactics/builds/etc.) After a bad moment early on when they dropped half our team near the flag stand, we turned it around and dp'd them out, not even making it as far as their GL.
Overall Thoughts
I still don't think we're quite to effective splitting level. We fared much better when we were all together than when we split up. Also, a couple times we had the monks split up, and I realized the Mo/A doesn't have the best survivability when spiked without the other monk nearby (at least not in my hands, anyhow). As in previous experiences, I think the most important thing is for everyone to get comfortable with their roles in the group. We got more efficient and organized as the night wore on. I think the same was true for group leadership. In some of the early matches their was a lot of running around without a clear idea of who was doing what. In the later games the leadership was a lot clearer and tighter. Anyway, I'm a little too tired to think intelligently anymore, and hope the above makes sense in the morning.
Ajax
edit: I had another thought. We're a little slow with firing off res sigs in battle. There were a few times when we lost people and after some time without them coming back up, Wyrm would ask if we were out of sigs already. Then people would remember and raise the fallen. If it's not safe enough for the W/Rt to use the hard res (or right before a shrine res) those with res sigs need to be aware of who's alive and who's not and keep the team on its feet.
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey