Acres is dead. I should raze three cities the next two turns. Man Dave has a lot of cities, its going to take a while. I get Composites end of next turn, and have asked Nospace to fund a Stealth run. Its amazing what my capital is capable of, considering every other city has paved over its Towns.
Quote:Darrell: dave
David Harris is idle.
Sent at 8:11 PM on Thursday Dave: hey, sorry was afk
what's up? Darrell: so...how much more of this do you want to endure?
we can go as long as you want, but if it is no fun for you... Dave: last turn was pretty miserable gotta admit Darrell: Let me phrase it this way, when you are ready to cry uncle just let us know :P Dave: still, we came this far and still have a good turn pace, I would kinda like to see it out Darrell: fair enough
I'm having fun after all :P Dave: lol, probably will be sooner rather than later :P
what happens after you guys eviscerate me? if you don't mind my asking? Darrell: we eviscerate shoot
since he is giving you help
unless he cries uncle before we can get started I guess Dave: tsk tsk
that vengeful for....
3 missile cruisers, 1 battleships, 1 destroyer, 4 infantry, a marine and two bombers? Darrell: iss that the tally? Dave: that I paid for with cold hard Dutch cash? Darrell: really?
probably not then
althoughh if he gets close to launching... Dave: btw, am still surprised you and NoSpace buried your differences to come after me
That was one outcome I most certainly did not expect Darrell: did you ever consider culture? I speculated on that in our thread
Yeah.
I played it like this...team with you gusy to get rego out of the way, but then recognize you and shoot were tighter with each other than me
so I needed a partner, and that was nospace
I could have misread the situation but it felt like the best course Dave: probably was a smart move
I spent a long time trying to convince Shoot to 2v2
not interested enough in the game to do so Darrell: yeah, it would have changed things quite a bit
just the increase in land to defend would have been problematic
I thought he was going to join for sure
but was waiting due to his NAP with nospace only being 7t Dave: if only....
but no, vaguely considered culture Darrell: Sistine was a red flag. Dave: ruled it out that I couldn't beat you to space with culture Darrell: I thought the NAP cancel was to make us refocus so you could have the time Dave: Sistine was me Parkin-ing it up :D Darrell: lol Dave: it was available, and shiny, and was GP points for my GP pool city, and I had marble
I'll take a 3t Sistine, thank you very much Darrell: yeah, for 3t why not
ah well, gtg...ttyl Dave: night
So we'll keep playing . I proposed to nospace he launches a ship with 2 Casings, then I launch one with 4, and if necessary he launches a final complete one. That is pretty close to an in-game coin flip (I have a 48% chance of winning). This is after Shoot and Dave are eliminated so we can play it out in one session.
Quote:space: good morning
novice spacemanmf is online. Darrell: excellent timing
was just opening the save space: heh
superb
i am curious as to the damage Darrell: ditto
Sent at 6:42 AM on Saturday Darrell: he did not attempt a jail break out of const space: ok, yours for the taking then? Darrell: let's see space: has he left much in there? Darrell: err
man
19 infantry
and several tanks space: the Battle of Constantinople Darrell: 21 infantry
7 tanks
2 cannon space: wow Darrell: I lack enough units space: where did they all come from Darrell: no clue space: any marines? Darrell: no, but two transports space: they've been there for ages Darrell: shoot has one on the way too
yes
probably empty tbh space: yeah that was near us recently
i'm curious as to how much shoot is really dialled into this game Darrell: man even with 8 bombersa nd 3 fighters I can't attack
I will have to move my navy around again
and wait for mroe units I guess space: how come you can't attack? Darrell: at least he's tying everything down there
CG2 Pinch Infantry at str 18 have odds on my marines space: after 11 aerial attacks?? Darrell: he has 6 bombers in jerusalem now
yes space: christ
any other units in jerusalem? Darrell: well with that many units the bombers get spread around pretty good
need to build a lot of forts space: yeah Darrell: just one infantry space: you can station some in damietta
without donating
and attack from there
can't you? Darrell: I am going to stac kmy ships four deep so you can free your navy
yes I will build a fort and put some there
so next turn I can hit with 16 bombers and 3 fighters space: i could see 8 infantry on his mainland last turn
and a tank
so he's used most of those to reinforce
he had 13 infantry in last turn
sorry 14
so that makes sense Darrell: yeah space: you can layer up your boats a bit more now anyway Darrell: I can tie these forces down at the very least space: yeah Darrell: and free us up to do other things space: he may as well consolidate in one or two cities
as good as anything else
so we should have about 1440 gold that you can request
when do you get stealth?
end of this or next turn? Darrell: end of next turn
I'll get expenses only this turn space: ok
we're going to attack at three points soon Darrell: Kharkov is dead space: nice
are you going to raze all on that island? Darrell: stalingrad is dead
you betcha
shoot has workers there building railroads for him space: any sign of HMS Surprise? Darrell: nope space: it was 2SW of stalingrad last time
Sent at 6:55 AM on Saturday space: we plan to capture leningrad / worldseries and archangel by the way
probably raze hattin Darrell: that's fine
he's refounding crap cities which is annoying but not unexpecte4d space: you can have his main island to resettle/capture Darrell: 9 MA complete over the next two turn space: yeah he had a spare settler in his capital Darrell: 10 actually space: kerching
we should see shoot's research in 2 turns unless he does something about it Darrell: the graph that makes me most happy is MFG space: ha
yeah, big golden age factor in there
we plan to capture nazareth from overexposure in maybe 3 turns
with our third assault, we're going to raze pindicator
so we may station bombers in pitcairn island or russia
that'll be in about 3 turns Darrell: samaria is ungarrisoned
you now
I thnik I;ll capture it
I have 3 mech inf and a marine
eh
no
he can get to it space: with what? Darrell: and there is mr. surprise
tanks space: how many moves do they get on rails? Darrell: a ton
not sure
more than the continent
mr. surprise is dead
I see another tranpsort space: woo
wonder if he had any onboard Darrell: 3W1N of hattin
can't quite reach it space: perhaps marines there Darrell: hope so space: hopefully there were some on HMS surprise Darrell: shoot stole my fort space: since there are 6-9 unaccounted for
which one? Darrell: alexandria
NW
its obvious in hindsight space: yeah thought you might get swamped there Darrell: he got your sugar too
I shoul dhave kept the one further down space: our sugar? Darrell: yeah I was going to send it to you space: ah right cheers
for the thought anyway Darrell: oh well 3 cities razed, total of 8
plus one captured space: good work soldier Darrell: ball is in your court space: so samari is gone?
haha Darrell: yeah space: i'm not sure we'll raze any this turn
maybe hattin Darrell: shoot is now in first place space: but is power is a mere 1.5m Darrell: oh he got rocketry
shall I initiate my cooldown
I think yes space: hmmm
which techs does he lack? Darrell: a lot of them
fusion being the big one
fiber optics and fission as well on the way
I don't like having my hands tied
I will initiate the cooldown space: ok
that will probably stop him gifting units to dave anyway
:-) Darrell: hope so space: so yours is 10t?
why couldn't he have teched something you had
:-)
we can fund you to rocketry if you like
it's half price effectively Darrell: Dave has 18 cities
yeah mine is 10t
I have rocketry space: oh rigth
so we have it now too
ace Darrell: yeah
gunships
not sure if they help
I have not built any
can they fly over ocean? space: no
pretty sure they can't
nor can they capture cities Darrell: they can kill units though
it might bnot be a bad idea space: they can Darrell: if they could fly over ocean
str 24 and four move space: can always use airports to rebase Darrell: that is true too space: they can go further on rails
i think
and they are best at taking out enemy tanks Darrell: 18 cities, so if we can get between the two of us 3 cities/turn, he is dead in 6 turns, giving us plenty of time to reposition against shoot
yeah, I will hit my cooldown space: amibitious i like it
i think...
we've already started reinforcing our coast facing shoot
despite the NAP Darrell: a good idea
although I think we'll have overwhelming force to jus traze everythign turn 1 of the war
note sent, I bcc'd you space: hopefully
Highlights
Razed three cities (Dave has 18 left)
Have a four ship deep blockade around Constantinople, which has 21 Infantry, five Tanks and two Cannon in it.
Have 19 air units in range next turn
Have 9 MA coming online over the next two turns
Get Stealth end of next turn, with about 2K in cash for upgrades
Quote:Shoot: Hey, you around? Darell: Yup
What's up? Shoot: as a random question, have you and nospace discussed what you're going to do once you wipe me off the map (I assume I'll be hearing a cooldown from them in oh 3 turns or so) Darell: Yeah we wool resume a space race Shoot: after having destroyed all of your cottages? Darell: No plans to attack you unless it look s like you well get space Shoot: ah, just getting the cooldown out of the way ahead of time? Darell: There are details to be worked our that is for sure Shoot: also, your 15k+ in beakers ahead of me Darell: Inn case we need to yeah Shoot: you really think I stand a chance catching that up? Darell: Are you building Apollo? Shoot: no
I was just going toward stealth to be honest Darell: Dunno, you are in first and have a ton of land Shoot: didn't feel safe with you having stealth bombers and me not
still, 15k beakers takes a while to catch up Darell: I guess unless you build Apollo wed leave you alone Shoot: in all honesty, my chances at winning went out the window with two recent developments
first was losing the internet by a couple turns Darell: A lot of those beakers are off the space path Shoot: second was dave falling so quickly (a stalled out war might have let me sneak back)
some Darell: Yeah nospace was worried about that Shoot: if I had gotten the internet, yeah I could have probably won
once you guys are done with dave though just hit the build research option and your ahead of me in gnp as well as mfg though Darell: If you are teching stealth that seems harmless Shoot: *you're Darell: Right I was not sure you're eta and just wanted to have open options Shoot: fair enough Darell: Your :-) Shoot: that correction was to my own
:D Darell: Then I made the reverse mistake lol Shoot: what would you say about an NAP that auto-cancels upon me building apollo? Darell: That seems fine Shoot: I'm honestly content to just hit enter for the rest of the game and not have to deal with a messy war on this map Darell: I'd have to discuss with nospace at this point Shoot: fair enough Darell: Yeah I figured Shoot: let me hear back in the next 10 turns Darell: Going last in the turn order is terrible
Lol Shoot: yeah tell me about it
going first in pbem 8 was so much nicer
I mean the only real problem of course is stupid NAPs
being forced to go last when an NAP cools down is more the issue than the game design I'd say Darell: I wool never sigh es nap with someone before me
Will Shoot: same
well for that matter not sure I'm going to play an more diplo enabled games Darell: Unless there is some kind of neutral zone to avoid a first strike decapitation
Yeah ditto
Too much hassle Shoot: agreed
and at least for me this game has just shown it kinda becomes a "kill the leader" when played with high level people Darell: That was one fun thing playing in a game where everyone was good Shoot: yeah
it was interesting to see that dynamic, but it convinced me high level play is probably best done CTON
I'll be interested to see if reading spoiler threads changes my opinion on that though Shoot: anyway let me know on that apollo-cancellation NAP
Shoot: oh also, just to revise what I said earlier...you're actually 40k beakers ahead of me
anyway save coming your way
Summary is he wants a NAP extension that goes into effect if he builds Apollo. I am okay with this as long as a) Nospace is, and b) I clarify that the NAP expires when he ends his turn and Apollo completes, retaining our ability for a first strike.
Quote:Space: heh, stole the internet from him as expected
:-)
novice spacemanmf is online.
Sent at 8:43 AM on Sunday Darrell: I thought you'd like that Space: if he'd got that, we'd have just avoided techs that you have, thoug
h
since we are trading units it's not so much of an issue
15k beakers seems a lot, though Darrell: looks like you will be getting stealth and its prereqs from it too :D Space: woohoo Darrell: he later said 40K too
I was not so sure about that one Space: oh yeah - that can't be right Darrell: he attacked out at const Space: also as i suspected - he hasn't the heart for more warfare in this game Darrell: sank 3 destroyers Space: it wouldn't be warfare it would be an assault Darrell: boo hoo Space: he sank yours? Darrell: still stuck
yes Space: ah ok
saw that top bit
i thought he may do Darrell: that was what he must have used those bombesr for Space: could get good odds with bomber attacks
so he used a transport? Darrell: twice
no, thrice
its going to suck until I get stealth bombers in the area with modern armor to attack with
I will lose 3-4 boats/turn I reckon Space: and you haven;'t enough units to attack yet? Darrell: lets see
with your 1600 and my 2000...that's 3600 gold
no, not yet
at least not with the amount of damage I could do
he has a ton of units in there I need more bombers
upgrad next turn, attack the following turn
by then I will be in great shape
6-8 more boats
cest la vie Space: you've not got more missile cruisers round there? Darrell: I might have a few
no more missles though
Maybe I should build a few? Space: if you can do it quickly, i guess
although i think shoving stealth bombers everywhere will suffice
you just need to get the units all to half strength
or thereabouts
with 0% cultural defence you'll get great odds Darrell: he sank my transport that dirty dog
the one on rego's old island
Im actually getting a bit thin over there Space: with that stack i reported? Darrell: after this round of MA I am going boats
I don't know, I don't think so Space: was it NE of samaria? Darrell: hmm
I thought I put a bomber in alexandria
gosh darn it Space: well i'm sending a decent navy over there this turn to try to deal with the rest of his navy Darrell: http://img802.imageshack.us/img802/6808/...ot0019.jpg"
the one 3S of alexandria?
he's holed up, its going to be tough Space: he's put it in the fort? Darrell: yes
the larger boat stack is in the fort and the other stack from the ss is in the city Space: hmm yeah we need aerial support really
it's just so far away from us Darrell: Stealth will help Space: yup Darrell: I don't think I can escape Space: well we have time - no need to rush
taking out constantinople then flooding his main island may be the start Darrell: no I mean the units I razed three cities with last turn are not able to escape
I will run north, ditch the transport and see what he does Space: oh right Darrell: http://img62.imageshack.us/img62/9623/ci...t0022t.jpg
hmm Space: i think we're too far away to provide cover Darrell: my decision to go full MA was a mistake
I did not realize his navy was so strong still
yeah you are too far away, operation turn tail has been executed Space: ok he's split his stack
i did say he had a decent stack left, but yeah still a surprise
don't forget to exchange maps
so those units are getting uncomfortably close to overexposure
he doesn't appear to have aerial support round there, though
Sent at 9:06 AM on Sunday Darrell: http://img810.imageshack.us/img810/8963/...ot0024.jpg
save inbound Space: cheers
woo, stealth bomber
how much does it cost to upgrade? Darrell: well I had planned on more but some cities were put on emergency naval duty instead
I couldn't find out even after ending turn and getting the tech
I would suggest you rebase and gfit any bombers you don't need
I will upgrade as many as I can obviously
I need some turn after next for mr. you shall not pass
what % of yoru current builds are naval? Space: we have 6 or 7 cities with drydocks which have concentrated on naval builds
but they tend to be the bigger cities
i'd guess about half weighted by hammers Darrell: okay nifty
I think that'll have to continue for a while unfortunately
he's gotten better Space: why, what else have you seen?
:-) Darrell: I think it was very smart where he's concentrated forces :P Space: you mean in realising that bombers are good
yeah Darrell: yeah that too Space: except it took him about 30 lost boats to realise it Darrell: I think I'll tell shoot we would accept his NAP if he stops gifting dave units
yeah Space: i like that idea Darrell: I said he's gotten better
ok
got to run, ttyl Space: bye
Note sent to Shoot:
Quote:Shoot,
We are open to both signing a NAP until Apollo. A couple of points:
1. The NAP would expire end of turn you build Apollo, or end of the cycle 9t from now (original expiration), at our discretion. This is to preserve our admittedly not earned first strike capability.
2. Part of the definition of "Aggression" for this NAP include providing material aid to enemies. So, no more providing military to Dave. Frankly we are also pretty tired of this game and its just prolonging things. If you have any deals over the next turn or two you've agreed to its okay to let those execute but after that let's try and speed this up for all our sakes :-).