So we tried out something like the latest build in our "split tactics" thread last night. It still took a while to set up with wyrm/hawk coming a bit late, for SF to get back from AFK, and to find ZoSer Mercedes and Basiner Earendil to fill our last two slots. We finally got going around 9:30ish and had a match on Uncharted, afterwards Earendil had to leave but Seijin then miraculously showed up and schooled Damadmoo in how to play a mesmer. 
I played the R/Mo leading our split squad with Mercedes as a Discord Necro and Hawk on the ZB monk, so I'm only going to be talking from that perspective. Up to someone else to do the "main" report.
Seems we are stuck at our rating of 1000, we won matches against much lower and one fairly even guild, and lost to 500+ ranked guilds, one of whom was gesting members from [cow].
The ranger/discord necro combo proved very effective at quickly cleaning a base of NPCs. It was also strong enough to still kill NPCs against a monk flagger and sometimes even the flagger themselves. We didn't fare so well as a split team though. There were times when 6+ came back to their base to try and push us out, often I was too slow in signaling a retreat or they had a snare such as water ele with them. In the other cases where there were only 3 or 4 which we should've theoretically been able to fight out, Hawk ended up dying pretty quickly anyway.
In the last match I was able to watch on observer, I actually ran when I shouldn't have: a melandru derv, ranger, and water flagger went back to base. When we ran hawk got snared and hit with scythe crits. Instead of that, we probably should have stayed and fought it out. When snared and no way to remove it, the better thing to do is *not* to run while a melee wails on you, since the enemy just gets free crits in that case. Against something slow like a scythe you can even time moving and not moving so you're still when the scythe lands. With no monk on their team, we probably should've been able to prevail. I just sucked at figuring that out because I use TAB too much to cycle through enemies, which isn't very effective when you are surrounded by NPC archers.
Some of our split failure may be partly attributed to Hawk's inexperience
with one of the most challenging classes in the game in a solo self-protection situation. (RA/TA practice FTW!) It may be that the ranger needs to bring some cripple to better protect the monk (although shadow of fear should be doing this job in theory), or that as a ranger I need to work on staying close to hawk so I can use mending touch to save her from a spike, or that the necro needs draw conditions or something else. In our more losing matches featuring burst assassins, I felt I had to keep hawk with the main group just to keep the other monks from dying while me and mercedes continued sniping npcs. So in effect most of the time we ended up playing as a gank squad than a true split. Conclusion: more training needed.

I played the R/Mo leading our split squad with Mercedes as a Discord Necro and Hawk on the ZB monk, so I'm only going to be talking from that perspective. Up to someone else to do the "main" report.

The ranger/discord necro combo proved very effective at quickly cleaning a base of NPCs. It was also strong enough to still kill NPCs against a monk flagger and sometimes even the flagger themselves. We didn't fare so well as a split team though. There were times when 6+ came back to their base to try and push us out, often I was too slow in signaling a retreat or they had a snare such as water ele with them. In the other cases where there were only 3 or 4 which we should've theoretically been able to fight out, Hawk ended up dying pretty quickly anyway.
In the last match I was able to watch on observer, I actually ran when I shouldn't have: a melandru derv, ranger, and water flagger went back to base. When we ran hawk got snared and hit with scythe crits. Instead of that, we probably should have stayed and fought it out. When snared and no way to remove it, the better thing to do is *not* to run while a melee wails on you, since the enemy just gets free crits in that case. Against something slow like a scythe you can even time moving and not moving so you're still when the scythe lands. With no monk on their team, we probably should've been able to prevail. I just sucked at figuring that out because I use TAB too much to cycle through enemies, which isn't very effective when you are surrounded by NPC archers.
Some of our split failure may be partly attributed to Hawk's inexperience

