Hey guys, first post so if I screw this up I apologise.
Sorry to go back to the gold issue but I was watching some of TSM's streams today (mostly Regi and OddOne) and they were having a similar dicsussion to this one and then tried their own experiment. OddOne, and I think Regi might have as well, bought XP quints and ran Zilean mid with Udyr in the jungle and they both stacked GP10 items. OddOne was constantly farming his jungle rather than ganking and Regi was playing passively as he didn't have the items to get kills in mid. Obviously one game isn't a good sample size but they got beaten as OddOne wasn't ganking and they were both getting targetted early due to delaying their builds in order to get GP10 items. They also weren't doing anything until late game, by which time they were already down significantly in kills and behind in their builds. Obviously their strategy was to gain an advantage in levels from Xp and then, in the late game, in items from the GP10. However, this was neutralised by the other team getting kills as well as dragon and baron because of their damage advantage.
Personally, I think that their two ideas don't necessarily go hand in hand and probably don't even work well together because there is not much point being a level or two higher than your opponent if you don't have the right items to back that up. Also they were originally talking about doing it with Skarner in the jungle who actually gets an advantage from getting to level 6 quickly where as Udyr doesn't as much.
As has been stated in the thread already, a lot of people are looking at ways to tweek the meta rather than outright change it as at the moment it has proven to be the most effective.
Sorry to go back to the gold issue but I was watching some of TSM's streams today (mostly Regi and OddOne) and they were having a similar dicsussion to this one and then tried their own experiment. OddOne, and I think Regi might have as well, bought XP quints and ran Zilean mid with Udyr in the jungle and they both stacked GP10 items. OddOne was constantly farming his jungle rather than ganking and Regi was playing passively as he didn't have the items to get kills in mid. Obviously one game isn't a good sample size but they got beaten as OddOne wasn't ganking and they were both getting targetted early due to delaying their builds in order to get GP10 items. They also weren't doing anything until late game, by which time they were already down significantly in kills and behind in their builds. Obviously their strategy was to gain an advantage in levels from Xp and then, in the late game, in items from the GP10. However, this was neutralised by the other team getting kills as well as dragon and baron because of their damage advantage.
Personally, I think that their two ideas don't necessarily go hand in hand and probably don't even work well together because there is not much point being a level or two higher than your opponent if you don't have the right items to back that up. Also they were originally talking about doing it with Skarner in the jungle who actually gets an advantage from getting to level 6 quickly where as Udyr doesn't as much.
As has been stated in the thread already, a lot of people are looking at ways to tweek the meta rather than outright change it as at the moment it has proven to be the most effective.