Awesome. Too bad none were on the RB hall so I could watch you guys mop the floor with them.
Somewhat interesting that you got Practised Stance as one of your elites but no preparations to go with it, same with Wielder's Remedy and no weapon spells (probably other skills like that too). Not sure it was the best random generator, but at least you managed to get a pretty good build out of it. Getting Conjure was just plain luck, but I think I would have stuck it on the warrior, along with Frozen Burst, since you didn't have a warrior-based run skill.
For an alternate build, you could run something like this:
W/E
Hammer: 16 (12 +4); Tactics: 9 (8 +1); Water: 10
Backbreaker, Crude, Mighty, "WY!", Conjure, Frozen Burst, Ice Spear (space filler), Res Sig
R/P
Beast: 14 (10 +4); Expertise: 9 (8 +1); Spear: 12
Strike As One, Bestial Mauling (works w/Backbreaker and Weaken), Poisonous Bite, Maiming Strike, Barbed Spear, Swift Javelin, Charm Animal, Res Sig
N/Me
Blood: 12 (10 +2); Curses: 3; Death: 9 (8 +1); Inspiration: 8; Dom: 9; anything left into SR
Jaundiced, Life Siphon, Weaken Knees, Putrid Flesh, Animate Bone Minions, Ethereal Burden, Shatter Delusions, Res Sig
Mo/W
Prot: 12 (10 +2); Heal: 11 (10 +1); DF: 10 (9 +1); Tactics: 9
Spell Shield, Heal Area, Infuse, Pensive, SoA, "I Will Survive!", Glad's Defense, Divine Spirit
You can figure out the attributes yourself. Unless, of course, you're not supposed to use a build you didn't come up with yourselves. In that case, just stick with what you've got, it's solid (well, solid enough for sealed play).
Edit: attributes... I can't help myself.
Somewhat interesting that you got Practised Stance as one of your elites but no preparations to go with it, same with Wielder's Remedy and no weapon spells (probably other skills like that too). Not sure it was the best random generator, but at least you managed to get a pretty good build out of it. Getting Conjure was just plain luck, but I think I would have stuck it on the warrior, along with Frozen Burst, since you didn't have a warrior-based run skill.
For an alternate build, you could run something like this:
W/E
Hammer: 16 (12 +4); Tactics: 9 (8 +1); Water: 10
Backbreaker, Crude, Mighty, "WY!", Conjure, Frozen Burst, Ice Spear (space filler), Res Sig
R/P
Beast: 14 (10 +4); Expertise: 9 (8 +1); Spear: 12
Strike As One, Bestial Mauling (works w/Backbreaker and Weaken), Poisonous Bite, Maiming Strike, Barbed Spear, Swift Javelin, Charm Animal, Res Sig
N/Me
Blood: 12 (10 +2); Curses: 3; Death: 9 (8 +1); Inspiration: 8; Dom: 9; anything left into SR
Jaundiced, Life Siphon, Weaken Knees, Putrid Flesh, Animate Bone Minions, Ethereal Burden, Shatter Delusions, Res Sig
Mo/W
Prot: 12 (10 +2); Heal: 11 (10 +1); DF: 10 (9 +1); Tactics: 9
Spell Shield, Heal Area, Infuse, Pensive, SoA, "I Will Survive!", Glad's Defense, Divine Spirit
You can figure out the attributes yourself. Unless, of course, you're not supposed to use a build you didn't come up with yourselves. In that case, just stick with what you've got, it's solid (well, solid enough for sealed play).
Edit: attributes... I can't help myself.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.