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Build: Conjuring Cripples

Nifty name, eh? Anyways, this is an AB build we ran for this week's GvG and it worked really well, so we might as well stea...borrow it from them for a bit longer. I'll upload templates once I get them all done.

-- Split Team --
W/E Crip-Slashing Conjurer
Swords: 16 (12 +3 +1); Str: 9 (8 +1); Fire: 10
Crippling Slash, Gash, Sun and Moon Slash, Bull's Strike, Rush, Frenzy, Conjure Flame, Res Sig
*Must use a Sword with a Fiery Hilt on it
Equipment: Pk5hnOhgkkaikpWDsGh5IRxOj5IJLnipI/SfgpIHrvhpI9E
Skill Bar: OQYTo0IS55noVOsAmpGTxWIAAA

E/Mo Mind Blaster
Fire: 15 (12 +2 +1); E Storage: 10 (9 +1); Prot: 9
Mind Blast, Liquid Flame, Meteor, Mark of Rodgort, Aegis, Reverse Hex, Glyph of Lesser Energy, Res Sig
Equipment: PkphmOZTkeq4gpI90AjpIBLVirIzRRgpIBrhhpI9AA
Alt: Pk5hmObTkiaIqpW/r4gpI90AjpIDLVirIzRRgpIDrhhpI9A
*The alt setup is just a different weapon and 2 vitaes instead of 2 attunements.
Skill Bar: OgNDoMnfO+5m2uwXEQgaIDBA

Mo/A ZB Prot
Prot: 14 (12 +1 +1); DF: 11 (10 +1); Heal: 7; Shadow Arts: 4
Zealous Benediction, Gift of Health, Reversal of Fortune, Shielding Hands, Spirit Bond, Dismiss Condition, Holy Veil, Dark Escape
Equipment: Pk5RRNTYSDRN16fFIMFpJGZMFpYpTMFZJKDMFZYNNMFpnA
Skill Bar: OwcU0uHD1PNX6ZSYclsp1i1kGIA

-- Flag Stand Team --
W/E Crip-Slashing Conjurer
Swords: 16 (12 +3 +1); Str: 9 (8 +1); Fire: 10
Crippling Slash, Gash, Sun and Moon Slash, Bull's Strike, Rush, Frenzy, Conjure Flame, Res Sig
*Must use a Sword with a Fiery Hilt on it
Equipment: Pk5hnOhgkkaikpWDsGh5IRxOj5IJLnipI/SfgpIHrvhpI9E
Skill Bar: OQYTo0IS55noVOsAmpGTxWIAAA

E/Mo Icy Shackles Snarer
Water: 15 (12 +2 +1); E Storage: 13 (12 +1); Heal: 3
Icy Shackles, Freezing Gust, Ice Spikes, Rust/Armor of Mist, Blurred Vision, Water Attunement, Glyph of Sacrifice, Res Chant
Equipment: Pk5xTPbTkiaIqpW/r4gpI9wAjpIDLXirI5RRgpIDrhhpI9E
Skill Bar: OgNDsMz9MrOz60Yd4OgGKD0I
*The skill template has Armor of Mist and not Rust.

Me/E Mantra Diverter
Dom: 14 (12 +1 +1); FC: 12 (11 +1); Air: 6
Mantra of Recovery, Diversion, Shame, Mirror of Disenchantment, Energy Burn, Glyph of Lesser Energy, Gale, Res Sig
Equipment: Pk5hhMz6TDdMpKSlFMHpFmWMFZY5PMF5FaAMFZYtKMFpnA
Skill Bar: OQZDArwoNNAPwMooqCEFIDBA

Mo/E RC Prot
Prot: 14 (12 +1 +1); DF: 12 (11 +1); Heal: 7 (6 +1)
Restore Condition, Reversal of Fortune, Gift of Health, Mending Touch, Deny Hexes, Signet of Devotion, Aegis, Glyph of Lesser Energy
Equipment: Pk5BnOZTkiaIqpW/rAhpINxIjpIDLdipILRZgpIDrphpI9E
Skill Bar: OwYT0sHD3hiUSmJ51w43LggMAA

Mo/E LoD Infuse
Heal: 14 (12 +1 +1); DF: 10 (9 +1); Prot: 10 (9 +1)
Light of Deliverane, Infuse Health, Dwayna's Kiss, Healing Touch, Holy Veil, Protective Spirit, Aegis, Glyph of Lesser Energy
Equipment: Pk5BnObTkiaIqpW/rAhpINxIjpIDLbipIHRZgpIDrphpI9E
Skill Bar: OwYT04HC1puuRyJkkNd9IggMAA

Edit: condensed it to our normal format. Moo had the ele template already so I added his. I might fine tune it a bit, though I might just leave it as is.
Edit 2: added warrior templates. I might change the runes and attributes on the monks a bit, not sure the gank monk needs that much in healing - would rather have it in df. Also, Deny Hex or Smite Hex are better options for hex removal, unless you want to maintain Veil.
Edit 3: added the templates.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
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Oh, and in a unanimous decision by the RB members who were still there afterwards (aka me and Fox), we decided that Hawkmoon should do the writeup for this week's GvG matches.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
Reply

Lurker Wyrm Wrote:Oh, and in a unanimous decision by the RB members who were still there afterwards (aka me and Fox), we decided that Hawkmoon should do the writeup for this week's GvG matches.
You are a Mean Thing. But I'll try - you fellows may have to correct/amplify, however - I still have a lamentable tendency to focus too much on the party's health bars.
I'll try to get to it later today.
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As Wyrm mentioned the build works rather nicely as-is, but I have two fine tuning suggestions

On an MoR bar, Power Drain and possibly Drain Enchantment are better e-management than GoLE. (also replacing E-burn depending on whether you can really use everything on your bar close to recharge or not as-is) This should let you spam more diversion then.

Glyph of Sac is typically brought along with meteor shower *and* res chant, because you have two skills worth using it on. Here I'd rather have GoLE and Deep Freeze's enormous AoE over sac/ice spikes. Or if you like a fast res, replace ice spikes with gale and armor of mist with storm djinn, and put res chant on the memser.
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I don't think it's a good idea to give the mes Drain Enchant or Power Drain since they would then need to take points out of fast casting in order to have a decent inspiration. Having only 1 skill take benefit from Glyph of Sac isn't really that big of a loss, and not one that I would worry myself over. The changes you're proposing are taking way too much damage out of the build and not providing enough utility to balance it out.

Taking E Burn off the mes would completely negate it from doing any damage other than wanding, which is a bad idea. If the mes runs out of energy and GoLE isn't available, or if it exhausts too far down, then it can take a turn and run a flag in, coming back with a full energy bar or close to it, depending on exhaustion.

On the ele, Icy Shackles and Ice Spikes provide a good amount of slow and should be able to overlap to a certain extent with Freezing Gust filling in where needed and providing spammable damage.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
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