Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Mod Ideas (open to all)

Losha Valas- starts with Vampiric Agility (possibly Hunter's Instinct as well, might consider lowering base str to make up for the marksman effect)

Brujah- starts with Hunger

Vampire Lords still start with Mind 1 ... will add Shadow 1 and Enchantment 1. Additionally, Vampire lords can use the 'Paradrop' ability from any owned city.
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Chalid moved to Righteousness

Rathas and Radiant Guards abandon non-empy players

Empyrean Priests get 2 extra starting promos ... one for +50% vs Marksman, and the other for +50% vs Hidden Nationality
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Theocracy ... move to Religious Law (or get buffed, either way)
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Basilica ...

+50% guardsman production, +25% law production, +25% spiritual production


during crusade, doubles "Crusaders" (warren functionality)
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New Granary and Smokehouse ideas below

base Granary

+20% food storage, +1 health rice, corn, wheat


Calabim Granary

+30% food storage, +10% food with Rice, Corn, Wheat


Kuriotate Granary

+20% food storage, +1 health rice, corn, wheat, +10% food with Rice, Corn, Wheat

Sheaim Granary

+20% food storage, +1 health with Rice, Corn, Wheat, and Razorweed


Lanun Smokehouse

+20% food storage, +1 health with Pigs, Sheep, Cows, and Fish

Hippus Smokehouse

+20% food storage, +1 health Cows, Pig, Sheep, +5% commerce and hammers with Cows, Pig, and Sheep



Split Pasture into Corral (horses) and Pasture (cows, pig, and sheep)

Pasture +1 hammer with Horseback Riding, +1 food with Animal Handling

Corral +1 gold with Animal Handling, +1 hammers with Stirrups


(although this leads to a suggestion that Warhorses should come from Feudalism and Animal Handling, as opposed to Iron Working)
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Javellin Throwers -> no building requirement, reduced hammer cost to 60 (same as Archer and Axeman)

Axeman -> it and all UUs (except Pyre Zombie) get +25% vs warriors
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techs should go in this order (game mechanics can change)

make Divine Right (up to 50%) less expensive, make Gunpowder 50% more expensive, make banking at least 25% more expensive

scientific method -> physics -> Steam Power -> Assembly Line and Railroad

Railroad -> Refrigeration -> Combustion

Assembly Line -> Steel and Replaceable Parts

Replacable Parts -> Rifling and Electricity (electricity being more expensive)

Rifling -> Automated Weapons

Electricity -> Industrialism and Radio

Industrialism -> Plastics (w/ combustion)

*Cannon at Gunpowder

*machinegun at Auto-Weapons

*Infantry at Auto-Weapons and Industrialism

*Tanks at Industrialism, Combustion, and Auto-Weapons

*Battleship at Combustion + Industrialism

*Destroyer and Submarine at Combustion + Radio

*Transport (and Cruiser/ Light Cruiser?) at Combustion

(discovery of Oil moved up to Steam power)
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Have a new tech "Patronage" after Education and requiring Aesthetics


Patronage
-> Hermitage
-> Versailles (w/divine right)

-> Museum (new building) +2 culture, +10% science and culture

-> Natural History Museum -> requires 1 museum(in city) and 3 libraries
+25% science, +2 sage slots

-> Museum of the Arts -> requires 4 museums
+1 happy per 10% culture, +4 culture and +40% culture


The Smithsonian (new wonder) w/ Nationalism

+25% science, free museum in every city
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Factory at Assembly Line

Mechanized Factory at Industrialism (requires factory)

Coal Plant and expensive Hydro Plant at Electricity

cheaper Hydro Plant at Plastics



more preparation needed for Nukes (will discuss later)
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Aristocracy -> only -1 food farms/ +2 commerce farms

no Royal Guard monopoly, no maintenance bonus


Royal Guards -> available to anyone at Feudalism + horses (or nightmares)

Royal Guard changed from 4/8 to 4/6 +50% city defense


Other Changes

Vassal States at Warfare, Deensive Pacts at Military Strategy

Warhorses moved to after Fuedalism (with Animal Handling and HBR)


move Republic to Guilds and add +1 specialist per city

add Civic Anger to Liberty

add AV only National Wonder that removes Civic Unhappiness (similar to Pillar of Chains) -> might then change functionality of 'Pillar of Chains'
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