So in producing this map, settling priorities were as follows:
1. Secure Luxuries for happiness.
2. Secure NEW health bonuses.
3. Reduce wasted or poor tiles by settling on Marsh, where feasible.
This had some mixed success. Below I've shaded in all the marsh tiles with red. The yellow squares are marsh tiles that are next to a river, so they can still carry a reasonable commerce bonus even with just 1 food.
I came up with two general rules for this map. The first was to prioritise coastal sites, and settling on marsh where I could.
The justification is that we are in a position to research Trade soon - it's on the path to Empyrean, which we'd need to build Chalid (which we should definitely do). Trade instantly grants +1 trade routes to all cities, and opens up the Foreign Trade civic, which also grants +1 trade routes and an
extra trade route to all coastal cities. We could also research Sailing, enabling us to build Lighthouses, which provide an extra trade route again. That's basically +5 commerce/turn, for any new coastal site at its founding.
Obviously, settling on marshland turns a 1F tile into a 2/1/1 tile. The trick is avoiding making a city hard to feed.
Le Map:
![[Image: y0PCMl.jpg]](http://i.imgur.com/y0PCMl.jpg)
The two most important site in this map is Green. Green can instantly start growing, and the marsh tiles will still produce 1/0/5. Cyan isn't particularly ideal, but it can borrow Yggdrsail in a pinch, and also easily secures the mana with a monument.
Magenta would make an excellent commerce site, with the fish and cows. Yellow seems like an obvious location given where existing improvements are (Os-G must have been planning on putting a city near there).
Blue, Red and Dark Green were extremely confusing to place. (
EDIT: Images updated.) Red at least catches a a resonable number of tiles; Blue is an excuse to build trade routes...
The next rule was to just grab resources with a city and worry about the coast and the marshes later.
Le Map #2:
As a result these cities would have extentive overflow between them, much like our core. Green would become a veritable megacity. Cyan would be able to pinch the Cows and Gems if Green needed to work cottages. I also considered 1E of Cyan's present location, but then it misses the gems.
Yellow and Magenta seem like the most logical spots for the resources and terrain present there. Orange I am not sure on but it could cover tiles from Prague and the soon-to-be-renamed Tongurstad. The Pale Green is a better position for those resources full-stop.
EDIT: I took Blue out because it's a waste of hammers to get a resource we'll surely already have (next to Evermore!). Perhaps a repositioning of Red to NW of the Copper?
Naturally I'd need to see more of the SW corner of the peninsula to see where to fill the rest of the map, but its still solid.
Gonna re-upload images with some updates in a bit.
Next post: the upcoming turn. Just saw kjn's post and will ask some more questions. I wanted to discuss a bit more on the weekend, but then I got wind of a gig in town, and my weekend vanished.