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[SPOILERS]Brian Shanahan comes late to the party.

Hmm... maybe the earlier proposal wasn't the best possible.

By working the village, Stand Idle will grow in 3 (7/20), build a warrior in 3 (2 overflow), and we will have pottery at the same time.

23: corn, deer, village, crab (9/18, 6/10) - start warrior
24: corn, deer, village, crab (17/18, 9/10)
25: corn, deer, village, crab (25/18, 12/10) - warrior finished

Pottery at EOT

26: corn, deer, mine, crab, railroad mine (7/20, 16/40) - start worker
27: WHIP - corn, deer, railroad mine (7/20, 69/40 - worker finished
28: deer, railroad mine, mine (7/16, 40/40) - start and finish granary
29: corn, deer, crab (16/16, ...)

I think I'd prefer worker first and overflow to granary, but it's mainly a hunch.
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Ah, you had already played that turn... duh

Did you plan to whip the worker and overflow to settler?
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kjn Wrote:Ah, you had already played that turn... duh

Did you plan to whip the worker and overflow to settler?

It's an idea, but I was thinking more along the lines of whipping the settler. A 2 pop whip is more efficient than a 1 pop one, though that reasoning is negated by the fact that the worker is still 2 pop. Looking at it whipping the worker is best now. So I just did it (playing the save).

After the settler though we regrow back to 5 pop through military and then consider re-expanding.
Travelling on a mote of dust, suspended in a sunbeam.
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Turn is played.

There was a slight deviation from my original plan laid out in the above post. As eventually decided I whipped the worker.

My scout no1 continued west and found:
[Image: Civ4ScreenShot0001-9.jpg]

Scooter! He settled the pig/gold first. Interesting choice, did he not get a good look east or did he decide the happy was essential first?

This allowed me to give a culture map of the world:
[Image: Civ4ScreenShot0003-5.jpg]

Green is so much more beautiful than yellow or brown isn't it?

The forest hammers went to my boat over in Macanta:
[Image: Civ4ScreenShot0000-7.jpg]

And on my regular but not very frequent look at the game log, I found that Hinduism fell two turns ago:
[Image: Civ4ScreenShot0006-2.jpg]

That's two civs that steered off development to found a religion. I wonder who?

After end of turn I got a bit of luck in the third ring of my capital:
[Image: Civ4ScreenShot0005-1.jpg]

More wood to chop, both in real life and in the game.

Finally the EP spread and the demographics for the turn:
[Image: Civ4ScreenShot0002-7.jpg][Image: Civ4ScreenShot0004-7.jpg]
Travelling on a mote of dust, suspended in a sunbeam.
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2440 BC:

A nice few things happened yesterday.

First I entered into Mongolia:
[Image: Civ4ScreenShot0009-1.jpg]

Just my little joke.

Then I got demog numbers on Lewwyn:
[Image: Civ4ScreenShot0011-2.jpg][Image: Civ4ScreenShot0012-1.jpg][Image: Civ4ScreenShot0013-2.jpg][Image: Civ4ScreenShot0014-1.jpg][Image: Civ4ScreenShot0015-1.jpg][Image: Civ4ScreenShot0016-1.jpg]

And as it was turn 25, I decided to take a quick overview of the empire:
[Image: Civ4ScreenShot0008-1.jpg]

Finally completing the demogs:
[Image: Civ4ScreenShot0010-1.jpg]

2380BC:


Not so much this turn, Googy expanded borders, and the governator decided to work the copper mine. 6 hammers is good to get the workboats out.

I netted the fishies too at Macanta, and working them.

The most important thing though was seeing:
[Image: Civ4ScreenShot0020.jpg]

I wonder where he's going?

And to top it off:
[Image: Civ4ScreenShot0021.jpg][Image: Civ4ScreenShot0022.jpg]

Note that I forgot to put the emphasis from Lewwyn to Serdoa, next turn.
Travelling on a mote of dust, suspended in a sunbeam.
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I think it was a mistake to go for AH before Pottery. We can whip more than anyone else, but we need a granary to bounce back quickly. Is a chop incoming for the settler?

At a guess, Scooter is going for the tile between the pig and the gold, but I guess that was a rhetorical question.
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kjn Wrote:I think it was a mistake to go for AH before Pottery. We can whip more than anyone else, but we need a granary to bounce back quickly. Is a chop incoming for the settler?

3 turn settler made the chop a bit redundant. We wouldn't have gotten bonus hammers.

And you're probably right on Pottery, but then again I'm not the omniescent Euphausiacea who works in nursing when he's not making everybody else look stupid in these kinds of games.

Don't know why I'm picking Krill, but I am.

And yes he is that good, but he's not the only one.
Travelling on a mote of dust, suspended in a sunbeam.
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Sorry for not updating the thread the last few days, been both busy and lazy.

In brief I have settled my fourth city (Bog, meaning soft pronounced Bug), built my first workboat in Googy (meaningless word) and nearly built my second.
This turn I finished AH after the turn end, next turn pottery. I was right about the pasture containing horses, so the next city goes down to get them into the capital.

Macánta (Ma-caw-n-ta, meaning bold as in smashing other people's windows) has also been connected to Stand-Idle (meaning should be obvious), giving me access to fish in the capital and traderoutes. I'll have a road built to Googy in the next few turns too, and another to Bog.

In espionage I have graphs on Lewwyn, Serdoa Scooter and myself (obviously) ComMist are next and then espionage goes where it's most needed to stay ahead.
And I'm down to one scout, Oh Stercus, Moriturus Sum! finally living up to his name and dying to a Mongol warrior.

Plans for cities.
S-I: Army and Settler spam. Get out settlers and their escorts, fill out my land. Whip as much as I can and regrow. Barracks good choice atm (granary would be better but I messed the tech order a bit there)

Macánta: Army, build barracks, crank out Axes etc. for a while until I have sufficient forces for defence. Combination of straight build and whips here.

Googy: Worker factory. 2 seafoods, and farms give much food. There is also decent hammer availabilty too. Very whippable.

Bog: Secondary production site for the moment. Need to get it and resources connected pronto.

Tech I'm not sure on. For the moment pottery is a good choice to get cottages and granaries going. After that do we go with a tech friendly line or push army a bit more? Personally I prefer commerce early, but with human opponents, I need to be more flexible than just having axes for defence.

Finally some screenshots for espionage purposes:
[Image: Demogs2140.jpg][Image: Holocene2140.jpg][Image: Lizard2140.jpg]

I also have graphs up, and demogs etc. from the previous few turns. Will post them later.

And land:
[Image: West2140.jpg][Image: East2140.jpg]

Just my own land here.
Travelling on a mote of dust, suspended in a sunbeam.
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Just throwing up all the demographic screens over the last few turns. I've also included all the screens for last turn, including the graphs which I didn't put up yesterday.

Linky, linky.

Am playing the turn now, so report soon.
Travelling on a mote of dust, suspended in a sunbeam.
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Well, I'm back reporting properly.

This turn was kind of interesting.

At the start of the turn I discovered AH at the end of it I discovered pottery. I'm growing back my cities bit by bit and slowly coming up on the competition (only to blow it back down shortly with some more whipping).

I need more workers, but want to get up at least one pop point in Googy before starting into it so I start a warrior here. In four turns I can start pumping axes (and spears) out of Macánta, thus ensuring a modicum of safety for my people.

And finally I'll be going back on the whipping trail soon in Stand-Idle to pop out a few more cities. I think I'll be pushing the blocking sites here this time, allow me a crumple zone.

And some pics:
[Image: Civ4ScreenShot0000-8.jpg][Image: Civ4ScreenShot0002-8.jpg][Image: Civ4ScreenShot0001-10.jpg]

Mostly demographics and espionage, but the scores pic is also showing the b/e research point to be about 66% at the moment.
Travelling on a mote of dust, suspended in a sunbeam.
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