Posts: 6,490
Threads: 63
Joined: Sep 2006
You're right, but tanks have another couple of considerations: first of all, tactical combat late in the game isn't the same sort of triangle design it is early, where HAs beat Axes, which beat Spears, which beat HAs. Late game war should possibly take SOME input from real-life, and if real-life personal tank destroyers would never have the same role as simply having more and better Armor. Besides this however, Oil is a second requirement for tanks. So I think the proper balance is achieved - if someone can tech ahead AND control Oil, they have an advantage. They aren't unstoppable however, since City Garrison Infantry can still hold them off in cities. This new change seems designed to remove much of the rewards for pulling off early tanks.