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Whoa, weird turn. So I open the save and Commodore was on top of the scores. I open the event log and the following things happened:
1) Great Merchant born
2) Oracle complete
3) Pyramids complete
Full report later,and I'm going to figure out what goes with who, but all signs point to Serdoa/Commodore being the culprits here mainly for the score jumps they both got. Though the merchant could potentially have been Brian. Anyways, report will need to wait a couple hours, but I'll figure out what went with who and what tech was Oracle'd. Interesting by Serdoa grabbing Henge AND one of the wonders. Guessing he might have unlocked his stone and decided to just sweep both early stone wonders? That's my guess anyways, I'll confirm later. (plus the bigger score bump seemed to be Commodore which is consistent with Oracle giving tech)
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Currently trying to find the score value of each wonder. Anyone know where to find that? Same question for techs actually - is score based off the # of beakers or the era in which the tech is in?
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scooter Wrote:Currently trying to find the score value of each wonder. Anyone know where to find that? Same question for techs actually - is score based off the # of beakers or the era in which the tech is in?
You might enjoy this reference by a little-known guy named T-Hawk .
EitB 25 - Perpentach
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Mardoc Wrote:You might enjoy this reference by a little-known guy named T-Hawk .
Awesome, thanks! I googled for awhile to no avail and even CFC didn't have some sort of reference page which surprised me.
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Okay, I'm going to have to split this up into a couple posts. This will be brief and just pinpoint a couple things, and hopefully I can crack the rest of this (and provide a proper turn report) after dinner. So basically, here's a timeline:
before my T41: merchant born at someones end of turn**. also judaism founded.
my t41: founded war paint (horse city)
after my t41:
1) oracle completed.
2) lewwyn revolted to a bunch of crap.
3) pyramids completed.
my T42: just played, login to see the above happened between my turns. Ok, so consulting the turn order:
scooter
commodore
lewwyn
serdoa
brian
scooter
That makes it pretty trivial. Commodore completed the Oracle, then Lewwyn revolted to a bunch of stuff, then Serdoa or Brian completed the Pyramids, and I think it's safe to assume it's Serdoa. Here's the reason - score differences:
t41:
Serdoa: 241
Commodore: 233
scooter: 212
t42:
Commodore: 269 (+36)
Serdoa: 257 (+16)
scooter: 223 (+11) (grow 4->5 and 2->3)
I can't be sure on who got what pop, but I got +11 points from 2 pop growths. I'm guessing 2->3 is worth 4 points and 4->5 is worth 7, but I haven't confirmed that. Anyways, Serdoa got 16 points. It's highly unlikely he got that much more pop growth than me because the demos (I'll show those later, in a hurry now) don't suggest he made significant strides in anything. In fact, my T41-T42 food increased quite a bit more than Serdoa's. However, according to T-Hawk's link, a wonder is worth 5 base points. That means Pyramids fits in nicely here, +11 for pop, +5 for wonder. It's quite possible land points are an issue here, but I'm guessing that 20T ago there wasn't tons of land growth for Serdoa that would heavily impact the score. So Serdoa got Pyramids, done and done.
Commodore on Oracle is what's going to take some work. He managed THIRTY-SIX points which is just beyond absurd. T-Hawk's guide says:
Quote:Tech: Factor = 2000. Every technology is worth 1 base point per its era; ancient techs are worth 1, up to modern techs worth 6 and future techs worth 7
So, um... Oracle + tech isn't anywhere close to 36, so some serious stuff went on for Commodore. Sure you can take out 9-15 points or so for estimated pop growth, but that's still a lot of points to be accounted for.
ALSO.
Someone got a Great Merchant. Everyone except Lewwyn has a Grocer, but it wasn't me. Serdoa may be Philo, but he already got one, so I'm not sure he can get a second GM quite so fast (I'll pop open old saves later and figure it out). The scary prospect is what if Commodore got it? Him racking up 36 points seems to indicate he got more than one tech this turn. It's possible he simply Oracle'd something and finished whatever he was teching, but someone got a GM the exact turn before Oracle dropped? I need to consider he might have bulbed and THEN finished Oracle - it's slightly "coincidental" that a GM came right before Oracle. Anyways, I'll try to crack the rest of this afterwards (I'm going to try to pop open a 20T old save to see if he settled a city and thus got land points), but 36 points in 1T is quite a lot of stuff that went on for Commodore. If he made a power-play here (looking pretty likely)... we should all be nervous.
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scooter Wrote:This will be brief
FYI - whenever I say this, just go ahead and assume it'll be much longer than "brief."
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Wonders are 16 points, you misread the article.
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SevenSpirits Wrote:Wonders are 16 points, you misread the article.
Yes, you want the last sentence of each paragraph, respectively:
T-Hawk Wrote:Each population point is therefore worth 5000/Max points.
...
Each land tile is therefore worth 2000/Max points.
...
Each technology is therefore worth 2000*Era/334 points, which is the well-known among multiplayerists value of 5.988 points per era.
...
making each wonder worth 1000*5/310 = 16.129 points. The rest is explaining how those numbers are derived. Which is very useful for someone playing a mod, since some of them change based on #techs in the game and the like.
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SevenSpirits Wrote:Wonders are 16 points, you misread the article.
I had a feeling this had to be the case. I skimmed the article because I wanted to throw up that initial post before I left. I was trying to figure out how on earth I was going to account for 31 points for Commodore (36 - 5) but accounting for 20 points is much more reasonable. I mean, that's still a ton and more than I'd expect, but it's remotely reasonable. I think I'll put up the usual turn report soon with pictures and fun stuff like that, and then I'll crack the rest of this case as best as I can... Though it'll be an inexact science since I haven't been tracking population.
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T42 has some sleuthing to do
Noticed the score jumps, opened the event log, and yikes:
Stuff is going down! Lewwyn clearly was the one who took Judaism because he then revolted to OR the following turn. I'm not sure why he waited so long to get into slavery since he's Spiritual?? Pretty bizarre. Perhaps he didn't need to whip and figured he'd not let people know if he had BW or not. I don't know. Anyways, more will come on this series of events later, but that was the big news from the turn. Holocene:
I just realized that my warrior who was headed to War Paint (horses) got repurposed for town pillaging so I needed to quickly produce a defender for that site... So I squeaked one out of Holocene real quick. Yikes, that could have been bad. I'll build another worker here next. No Light:
Has some whip anger going on so I'll park it on a settler for now. When it wears off, I'll pause and let it grow, then finish the settler. Good chance I'm going to need to really get a move on for elephants, so I need to start laying the groudwork for that now. Realized I made a minor mistake in Sante Fe:
Didn't necessarily intend to put that into unhappy when I grew to 5. I'll double-whip next turn, likely dumping overflow into a worker and then completing that workboat. Or I may just straight finish the WB, but it seems worth it to delay the WB by 1T in order to get some overflow into a worker. Workers:
Worker was roading the copper... So I had a dead turn for the two workers who completed the road on the grassland. I had them invest a turn into the mine here on the plains hill. Next turn copper hill will have a complete road, so one will move onto the flat plains and begin roading (so I can complete the circuit back to Holocene), and the other will move onto the forest plains to prepare for some chopping. The worker on the jungled camp will stop to road first (for when I come back and chop jungle), and then will head to the forest hill to chop/mine. That's the general worker plan here. Monument will be whipped at size2. This is because the border pop is particularly valuable here so I need it ASAP and that's teh quickest way. Here's the gap between me and Brian FYI:
He hasn't settled in the Sante Fe area yet, so I've got a big jump on this region. The north elephant is definitely the quickest one to reach, so I'll aim for that. Unfortunately, Brian is creative so that could be annoying, but we'll cross that bridge if/when we get there. Finally, demos:
Food is my indicator here that Serdoa/Commodore didn't do much or any growing. The rival high last turn was 56 and the rival high this turn was... 56. Also, when's the last time you've seen someone lead in food and be last in land area? The latter will change quickly and is largely because I haven't popped any borders yet still (2T and 2 will pop), but it's still funny to me.
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