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[SPOILERS] Panzersmackdown with Justinian (Mack/Seven)

Let me clarify why that was cool: we could ONLY pillage that road tile after they captured the city (removing our culture), but as soon as they did so, they would gain vision of our wounded chariot and be able to destroy it with one of their own full-health chariots. So it's a really lucky coincidence I was logged in and pondering defense plans when they performed the capture.

I was really, really surprised because I hadn't notice them log in. smile My heart rate lept and I was just like "Shit, shit, can I get the road? Yes! Now run, chariot, run!" Hehe.
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SevenSpirits Wrote:Let me clarify why that was cool: we could ONLY pillage that road tile after they captured the city (removing our culture), but as soon as they did so, they would gain vision of our wounded chariot and be able to destroy it with one of their own full-health chariots. So it's a really lucky coincidence I was logged in and pondering defense plans when they performed the capture.

I was really, really surprised because I hadn't notice them log in. smile My heart rate lept and I was just like "Shit, shit, can I get the road? Yes! Now run, chariot, run!" Hehe.

Hehe, awesome. smile
I have to run.
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[Image: pb7t85_1.jpg]
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We are getting dogpiled by philistines.

That's right, in addition to being attacked by spacetyrantcommogawa's dog soldiers, we got the philistines event which spawns 6 barbarian spearmen near us. We can probably defend this with the only real loss being we have to whip Sol Ring (ouch). I tried to unravel the AI used for these barbs (they will pick a city and beeline it and only attack things if they are in the way, or adjacent cities if they have good odds) but I can't quite figure out how they value cities (I don't understand why they went towards Sol Ring / Fastbond instead of Mind's Desire which was closer and as far as I could tell worth about the same) and so I sadly don't know if they are targeting Sol Ring or Fastbond.

Btw, talk about a stupid system: on a duel sized map, the barb events will spawn just 1 unit. Tiny -> 2, Small -> 3, Standard -> 4, Large -> 5, Huge -> 6. Weird huh? Since when does repelling barbarians in the BC years get 6 times easier because the map is really big? I'm not complaining btw, mostly I find it hilarious that someone went to the trouble to code in all these different numbers of barbarians for differently-sized maps.

In casino resistance news, they moved two undefended workers next to our borders and didn't guard them, apparently both believing we couldn't move after ending turn and planning to double-move us by retreating them next turn. Mackoti noticed the workers, so instead, for the low price of 2 workers they were taught how turns work in simultaneous pitboss. (The chariot "teacher" was then deleted.)
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SevenSpirits Wrote:We are getting dogpiled by philistines.

That's right, in addition to being attacked by spacetyrantcommogawa's dog soldiers, we got the philistines event which spawns 6 barbarian spearmen near us. We can probably defend this with the only real loss being we have to whip Sol Ring (ouch). I tried to unravel the AI used for these barbs (they will pick a city and beeline it and only attack things if they are in the way, or adjacent cities if they have good odds) but I can't quite figure out how they value cities (I don't understand why they went towards Sol Ring / Fastbond instead of Mind's Desire which was closer and as far as I could tell worth about the same) and so I sadly don't know if they are targeting Sol Ring or Fastbond.

this hardly seems fair! talk about bad luck!
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Great news - the Philistines are going for our capital! I stayed logged in at the end of the turn so I could see where they moved, but they stayed out of the fog and moved towards our capital and most importantly NOT adjacent to Sol Ring. They may still attack Sol Ring if we leave it empty and they move NE instead of E next turn which puts it behind but adjacent to them. But that has an easy solution - as long as we leave an axe in it they shouldn't attack.

So we won't have to whip Sol Ring down to size 1 after all - wonderful.

Quote:this hardly seems fair! talk about bad luck!

It's not actually that big a deal. It ties up some axes for a couple turns but it will have some positive effects too, namely XP for our axes, and it's kind of funny. smile The quite improbable combat result earlier was much unluckier and worse for us.
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Screenshot of the barb invasion by any chance?
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Screenshots soon.

At the start of this turn, Commodore attacked Mind's Desire with 3 chariots and 3 dogs (the only units other than 2 spears+an archer in range). They faced 5 defenders and the sum of their chances of success was about 50%. That's right, he attacked in a situation where the expected result was that he loses 5.5 units and we lose 0.5 units.

Unfortunately, he got lucky again and killed twice as many units as expected, plus got a withdraw on a chariot.

So he lost 5 units to our one unpromoted archer. (We killed the retreated chariot with our great general spearman because it was not stacked with their other units for no good reason.) I suppose we could have predicted that this kind of failure would occur after they decided to attack the last time. smile

This is the kind of thing people should be talking about in the trash-talking thread, but I figure I'll keep quiet this time as I believe it would have unhappy results.
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SevenSpirits Wrote:This is the kind of thing people should be talking about in the trash-talking thread, but I figure I'll keep quiet this time as I believe it would have unhappy results.

It is both true and regrettable that the dogpile thread is probably too touchy at the moment. Also, gotta respect that as far as I can tell you haven't made a single joke comparing the barb invasion to the Native American invasion... those have to be writing themselves in your head! lol

So, lets say the diplo thread was stable enough for a bit of gloating, what might you post? :needafishingsmiley:
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SevenSpirits Wrote:Unfortunately, he got lucky again and killed twice as many units as expected, plus got a withdraw on a chariot.

Without spoiling, Commodore's playstyle is well documented in RBPBEM 26 and 31. An extreme glass-half full philosophy, where middling, or even quite low, odds are a certainty until proven otherwise, but when proven otherwise too dramatically, their motivation rapidly dissipates. Elsewhere it's called Russian Roulette. All I can do is wish you good luck!
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