Short report for now; I will add more detail later once I have had some sleep. Was having
WAY too much fun and am already up long past my bedtime.
6 turns played, captured 3 barb cities and 9 Clan cities. Two per turn average!

Haste adepts...lots and lots of Haste adepts.
And oh yeah, 9 cities was all the Clan had left. So Jonas is eliminated.
We have 56.77% of all land, needing 64% for domination. With a whole bunch of cities still in anarchy, we should hit the threshold once everything is out of revolt and pops borders. I ran out of disciples to bring cities out of anarchy despite building a bunch...guess I was taking cities too quickly.

Anyway, there are a couple disciples on their way to cities (with signs) and some more being built.
We have 78.16% of all population, needing 36%

for domination. No problems there....
I switched techs when I started playing to Sorcery, and we have several mages now. Very useful, Regeneration helped a lot to keep our forces moving and healing. Blasting Powder is due next turn with sizable deficit research, but we can afford it after plundering so many cities.
Ethne built the Mercurian Gate and Basium's capital is Inishbofin, southwest of Nezhev (former western city of the Clan). Basium joined the Overcouncil and I pushed through a resolution to declare war on Flauros, so Ethne and Basium are at war with the Calabim. This was mostly just to keep them busy.
We are very very close to victory.

If desired you could gather a massive stack-o-doom and march into Calabim lands. Flauros has nothing much tougher than bloodpets and Priests of Leaves...and we have like 10 times more units anyway.

The demographics are just brutal, our dominance is immense in every area.
We have 7 turns left on a golden age -- we got the harpy event in Red for a Great Bard and I popped a Great Sage from Bradeline's Well.

Also, there is a Great Prophet moving east that I got from Pyre of the Seraphic on my third attempt (first two attempts produced "powerful guardians" who got slaughtered by bored members of our army

). I wasn't sure what to do with him.
Lots and lots of units not yet moved, captured cities needing garrisons, wounded units, etc. I just finished off the Clan and put up a few signs.
Again, will post more detailed report later. But I wanted to hand over the save -- one of the team members who has been in the game from the start should wrap things up and complete our victory.
The Save - Turn 325