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FYI - New Expansion Info

The general info about another civ you get just by accumulating espionage points, and by having more than they do on you. The spies are used for weird city-particular missions like sabotage and trying to get them to change civics and whatnot, and those expend the points you have built up...so I think scooter is right.
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Woah, just noticed the national park wonder!

City loses access to coal
No unhealthiness from population
+1 free specialist per forest preserve (what are these?)

Now this is going to change strategies in OCC games!
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sooooo Wrote:Woah, just noticed the national park wonder!

City loses access to coal
No unhealthiness from population
+1 free specialist per forest preserve (what are these?)

Now this is going to change strategies in OCC games!
The forest preserve would be an unimproved tile in the city radius, right? I assume it's like a lumber mill, but even more extreme - so you have to decide early to save the forests and never improve them, and then you can eventually build a preserve on them that doesn't produce any food/hammers/commerce, but does allow specialists with National Parks.

Anyways, that's my guess....
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I'd guess that Forest Preserve was a worker improvement that removed any lumber mills (and maybe railroads as well), and added commerce.
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i'm not assuming you'd have to never improve the forests. you can pillage your own improvements, you just can't pillage your own roads. in any case, i'm quite thrilled about it since i am a major OCC addict!
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Quote:Forts have been greatly improved, they are now like cities in may ways:

* can base limited number of aircraft in them
* can enter them with ships
* can paradrop from them
* can be used to connect resources
* do not have a maintenance cost
So... if you have a huge chunk of desert in the middle of your lands, you could possibly build a huge canal through the entire continent? eek
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Kodii Wrote:So... if you have a huge chunk of desert in the middle of your lands, you could possibly build a huge canal through the entire continent? eek
not quite.. boats can only enter cities and forts that is next to lakes or coast
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Do forts need to be inside your borders?
If not, the resource colony I miss from Civ3 is back. smile
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(full?) List of changes is now up at CFC, here. Plenty of things to digest there!

Including especially for LKendter:
Quote:Forts may be built outside your borders

Immediate things I noticed that hadn't been revealed before:

Slavery now medium upkeep and vulnerable to slave revolts.
Siege is weakened as promised. Siege cannot kill anyone while attacking.
Oceanic trade-routes revamped, now under your control.
Monuments and calendar obsolete only at astronomy now.
You cannot trade a tech away that you have not researched yourself (Hi Sirian!).
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Another welcome change to seige combat is that they removed the withdrawal chances of catapults and cannons and whatnot.
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