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[SPOILERS] Panzersmackdown with Justinian (Mack/Seven)

SevenSpirits Wrote:These cities are obviously way behind schedule because of the invasion. And even though they have the best food situation of two empires, it's only 2 5-food resources.

Yeah, between the shared food, the desire to work cots for the future capitol, the need to put defenders out, the ability to run rep scientists... it's one of the most interesting two-city tile management puzzles I've seen.
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Oh and I forgot to mention we had some massive stacked whip anger in Mind's Desire. It's probably at happy cap right now.
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The attack occurred this turn and went terribly. We couldn't win a single <50% battle nor get any retreats, and on top of that lost our great general medic in his 96.4% attempt to get his needed 17th xp.

Our casualties:
3 HA
3 Axes
1 Chariot
1 GG Medic

Theirs:
3 Archers
2 dogs
1 spear
1 City

HAs attacked first redlining the spear, then axes wounded all the archers, then chariots and miscellaneous units cleaned up.

That's not a bad exchange for attacking protective archers in a city with walls but it should have gone a lot better. And missing our medic may easily prevent us from holding the city. frown
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I guess it's just one of those games where circumstances conspire against you.
I have to run.
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SevenSpirits Wrote:and on top of that lost our great general medic in his 96.4% attempt to get his needed 17th xp.

Ugh, I've had that happen a few times. frown How many units did you end up with in the city?
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3 in the city this turn - 2 spears and a CG2 archer. Fingers pretty much crossed that he doesn't have a backup dog pack 2 tiles away in the fog. Next turn the revolt will be up, borders will pop, we will have 50% defense from the walls and can move a bunch of defenders in so it should be safe for at least a couple turns after that.
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Let me see if I can catch us back up on reporting. On the turn before our borders popped, I moved our slow-movers up and built the road.

[Image: pb7t115_1.jpg]
Selected: The medic who is about to get his stethoscope tangled up in the reins, be ripped overboard and trampled by his own horse team while attempting to provide ambulance service to a fatally wounded enemy soldier.

Turn after:

[Image: pb7t115_2.jpg]
Remember that road I pillaged earlier and you rebuilt? Maybe you shouldn't have rebuilt it. Surprise!

The painful but successful attack followed. The only combat since then has been the killing of that archer camping on the hill. We sacced a 0xp archer against it and then cleaned up with the GG spear. I had thought that the Leadership promo would give us double the great general points because he'd earn double the experience, but it doesn't work that way. frown I thought that was a bad promo but wow, it's actually completely useless. So we are currently 1xp short of our next great general.

I took some screens on t115 which is 1AD.

[Image: pb7t115_4.jpg]
Feels good to be home.

[Image: pb7t115_3.jpg]
We were actually #1 in GNP one turn, while teching Math at about 100bpt. But that is with approximately 0 growth and MFG in almost all our cities (running as many caste system specialists and possible), so that's not really sustainable.

[Image: pb7t115_5.jpg]
Plako's galley said hi. But when we moved an archer and a horse archer into the city which already had a spear, he turned around. We decided to speed up sailing so he can't harass us navally with impunity, so we got it shortly before finishing math, and have 2 galleys coming out now.

Not much has happened since then. We've founding Time Walk at the deer/cow spot (the settler was actually going to go a bit south to claim fish and a single flood plains tile, but that plan was postponed a bit due to the existence of Plako's galley, so we settled here first instead).
[Image: pb7t115_6.jpg]
Shortly after founding, Time Walk was attacked by a Tornado from the heavens. Our people, hopelessly bereft of any real religion, have been praying for the tornado to return ever since.
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Well that's convenient: X-Com just moved a CG2 archer onto the roaded tile 3W1S of Black Lotus. I sent a C2 chariot at it with 94% odds or so. WIN! Gained 2xp up to 10 (I used the 8xp chariot on purpose), and got our great general. Then the chariot moved back NE to end within retaliation distance of every unit in Black Lotus.
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Your soldier count is funny. smile
I have to run.
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novice Wrote:Your soldier count is funny. smile

You mean low? smile I think that's only natural given we only really have to defend a single city.
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