I'd really like to submit an imperium of my own some time, so I'd like to poll people's likes and interests. First off, are you at all interested in a heavily edited imperium that plays much differently from a regular game? If yes:
1) Would you prefer an imperium that starts out at the beginning or one that has already progressed beyond the early stage?
2) Which race would you prefer?
3) Would you prefer standard victory conditions or an elaborate scoring system like the one in IMP4?
4) How about the idea of creating more diversity between planets by fiddling with the three values for max pop? The base max pop can be changed to make soil and gaia more or less efficient, mod max can be changed to further reflect how easy it is to colonize a planet. For example, an ocean planet is easier to settle than a steppe planet (the manual lists steppe planets as filled with rugged terrain that needs to be cleared).
5) How about starting out with a hostile homeworld to reflect an overcrowded and polluted place with inhabitants that are eager for exploration and expansion? Also makes population management a bit more interesting.
6) Would you prefer setting your difficulty level yourself through a variant or would you like two or three different difficulty levels through altered starting ressources of yourself and the opposition?
7) How about altering the wealth of planets to the following:
25% U-poor
40% poor
20% normal
9% rich
3% U-rich
3% artifact
This is intended to make factories a bit less useful, making economy management more challenging and making industrial tech more valuable.
8) Do you like the randomness of free tech from artifact worlds, or would you prefer having them be explored at the start of the game in an effort to curb imbalance? Or would you prefer to have them be located far from the starting locations so that they just don't break the early game?
9) What kind of challenges would you like to see? Ie. underdog struggling to keep peace with powerful neighbours, major power facing powerful enemies, tricky expansion, time pressure to achieve certain objectives, etc.
10) How about eliminating 1/2 or 1/3 of the planets in a large galaxy to create greater distances and make range tech more useful, while not requiring the player to manage a zillion planets?
11) What in-game difficulty level would you prefer? Challenging scenarios can be made on average or hard as well, the main purpose would be to make Orion easier to take.
12) What actual difficulty level would you prefer? Ie. in-game difficulty level combined with the difficulty of the scenario.
Thank you for your time.
1) Would you prefer an imperium that starts out at the beginning or one that has already progressed beyond the early stage?
2) Which race would you prefer?
3) Would you prefer standard victory conditions or an elaborate scoring system like the one in IMP4?
4) How about the idea of creating more diversity between planets by fiddling with the three values for max pop? The base max pop can be changed to make soil and gaia more or less efficient, mod max can be changed to further reflect how easy it is to colonize a planet. For example, an ocean planet is easier to settle than a steppe planet (the manual lists steppe planets as filled with rugged terrain that needs to be cleared).
5) How about starting out with a hostile homeworld to reflect an overcrowded and polluted place with inhabitants that are eager for exploration and expansion? Also makes population management a bit more interesting.
6) Would you prefer setting your difficulty level yourself through a variant or would you like two or three different difficulty levels through altered starting ressources of yourself and the opposition?
7) How about altering the wealth of planets to the following:
25% U-poor
40% poor
20% normal
9% rich
3% U-rich
3% artifact
This is intended to make factories a bit less useful, making economy management more challenging and making industrial tech more valuable.
8) Do you like the randomness of free tech from artifact worlds, or would you prefer having them be explored at the start of the game in an effort to curb imbalance? Or would you prefer to have them be located far from the starting locations so that they just don't break the early game?
9) What kind of challenges would you like to see? Ie. underdog struggling to keep peace with powerful neighbours, major power facing powerful enemies, tricky expansion, time pressure to achieve certain objectives, etc.
10) How about eliminating 1/2 or 1/3 of the planets in a large galaxy to create greater distances and make range tech more useful, while not requiring the player to manage a zillion planets?
11) What in-game difficulty level would you prefer? Challenging scenarios can be made on average or hard as well, the main purpose would be to make Orion easier to take.
12) What actual difficulty level would you prefer? Ie. in-game difficulty level combined with the difficulty of the scenario.
Thank you for your time.