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Diplomacy Master Thread- Helping Your Opponents Beat Themselves

Welcome to the Diplomacy Master Thread for Team RB

"Diplomacy is not something you can learn at school or in the foreign service. A diplomat is a person who can tell you to go to hell and actually make you look forward to the journey." -- Dan Gillerman

Roster:
Code:
Kyan
Scooter
Brian Shanahan
Pindicator
Catwalk
Nabaxo
you?


Why is Diplomacy Important?

Diplomacy allows you to do many things that you would not be able to do through the usual inputs of food, commerce or hammers. Unless you give them something in exchange an A.I. is unlikely to lend you a resource. They are unlikely to go to war on your behalf or step in to save you. They are unlikely to offer you a secure border so you can safely expand. They decide your strength based upon the number of military units or technologies you have at your disposal. An A.I. acts according to how you spend your inputs. If you spend hammers on units, they are less likely to attack you. If you gift them gold, technology or resources regularly, they may attack someone for you.

Diplomacy allows you to achieve these things and many more without as high a cost on the original inputs. An NAP (Non-Aggression Pact) is something that newer or less inexperienced players are often very eager to sign. They are here to enjoy the game, have fun and they want a chance to experience the game. Furthermore, they're often scared that declining the NAP would be inviting war upon them. As a result, they often cost nothing and yet gain you an entire safe border. Better yet, get them with all your immediate neighbours and you can skip building much military at all! That's a huge gain in hammers for very little/nothing. The downside is they can do the same. In this case it would come down to which team was better at sandboxing and micro. I would bet a lot of money that we would win any such contest.

Diplomacy is important because you can catch people by surprise. For example, if you sign an NAP early, the other party is often willing to sign it because at that time, they fore-see the advantage as being joint. That NAP lasts though and as you then pull away from the pack, where their best option is to attack- their hands will be tied by the NAP.

There is far more to diplomacy than NAPs. We can organise dogpiles, prevent them from occuring towards us. Resource trades could be used if we are not at an Always War setting. Land agreements can be made if necessary (note: I am unlikely to be a huge supporter of these as I feel we will likely be able to out-expand any other team).

What Makes Diplomacy Work?

Trust and information. This is where you guys come in. A successful diplomat has as much information as possible. Any intel you can get on our opponents is worthwhile having. I propose that once the settings are done, we create a dossier and sub-thread for each opposing team. The dossiers would be included here and in the relevant sub-thread. This thread would be used for deciding our goals and for a grand strategic overview.

Any information is good. If, for example, CFC's chief diplomat is Summerswerd, I want to know any examples of his diplomacy from previous games:

Has he ever broken a deal? (examples?)
Has he ever lied in diplomacy? (examples?)
Has he used diplomacy to win a game before? (examples?)
What kind of things is he into if possible? Does he sometimes do roleplay threads over at CFC? Does he talk about a love for cricket or golf?

All these little things are useful because we can use them to tailor our diplomacy. If he has lied, for example, we can convince our opponents not to trust him and this acts as counter-espionage. I know he's won games before largely thanks to diplomacy. Hopefully, we can convince folk not to let that happen again. Once bitten, twice shy. His like and dislikes are useful for building rapport. If he's a big golf buff, i'd advise casually slipping something into conversation that alludes to golf. It sounds ridiculous but if people like us, they're less likely to backstab us. This is key because we need to know if we can trust people. By checking their previous games, we can find this out.

If Summer has carried out a massive obvious backstab in the last game, we know not to trust him. The obvious answer is to therefore not engage in diplo with him. That would be incorrect. Allow him to think we've been seduced and, if possible, encourage the backstab- all along being aware of the possibility and having a plan in place to deal with the inevitable.

Organisation:

I'm not in charge. I'm happy to keep things moving and i've started this thread to: a) get things moving; b) get some of my ideas down.
If you feel you would like to run the diplomacy department, then please explain your reasons why and the community can decide.

I'll start by explaining why I feel I can contribute to this role. Firstly, I can be very organised. I'm a bank manager and deal directly with customer complaints which have been escalated and am therefore used to dealing with all kinds of people, be that irate customers or employees. My background in civ-related diplomacy starts on this very forum.

I feel diplomacy was the cornerstone of my victories in PBEM4, PBEM12, and FfHPBEM VII. Furthermore, in Pitboss 3, I used diplomacy to create an anti-tech bloc to compete with the originally created one (which my civ was left out of due to not having met people yet). I then successfully shattered the original bloc and created a new premier bloc including my civilization and all it's immediate neighbours giving me a safe, secure border in which to expand.

My proposal is to run this alongside Scooter as I feel he can offer significant help and together we can control the metagame scene allowing our fantastic turn players, C&D'ers and micro'ers to work their magic. If you guys are happy with us looking after this, we can begin some more specific organisation.

We need guys to help us 'dig for dirt'. We need to know everything there is to know about our opponents as demonstrated above. Furthermore, we need people to proof read our letters. If they like to lawyerise, let's make sure there are no loop holes. It is very easy to have messages become very robotic so we need to be aware of this and try to get them to sound as personal and 'real' as possible.

I'll leave it there for now. We can't do much until we know who we're up against and the settings, but please let me know if you're interested in helping/organising/running/anything else. lol
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Reserved

Team Email Addresses

CivFanatics:

Civ.de (German team): gwt.contact (at) gmail.com
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Oh my. Did you type all this up just for this game? *bows in respect of the master*
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Dirt on Sommerswerd:

Known to throw a calculated tantrum to have his way.
Evidence: http://forums.civfanatics.com/showthread...ost9365065

Threatened to abandon the game if a reload request was not granted. Later admitted that he would have kept playing if the reload wasn't granted. So he's likely to be very calculated in everything he does, easily stooping to faking rage and indignation.
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Dudes, I was on Sommerswerd's team last demogame and I can give you the dirt. I really, really dislike the guy's way of doing diplo and I will do anything if I can help you guys avoid his forked tongue.

The guy is a lawyer by trade (he mentioned that in the AMAZON sub-forums) and the way he does diplomacy is by putting words in your mouth, creating straw-men, false dichotomies, guilt trips and all sorts of common and exotic logical fallacies. Beware.
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I don't think I'll ever be able to trust Kyan after this thread. lol

Well, I suck at diplomacy for various reasons. But I can speak a bit of spanish/while reading it fairly well too. So I could help a bit with the spanish team, if they play. From what I gathered in their planning thread, they will have a big difficulty with communicating in english. Portuñol (portuguese mixed with spanish) is way more similar to spanish than spanglish, so it'd be easier for them. lol

The problem is that I'm not good at diplomacy, so I'd only be able to translate what has already been written (and my english is not perfect either).

Here's what I gathered so far from the spanish thread:

Ichabod Wrote:Some things from the Spanish thread:

*They talk about an honor based rules system going on in their community and how they got backstabbed in the last demogame they played. The only rule from this system that is enforced by their mod is the double move one, the rest is based on a gentlemen agreement between the players.

*They have a established pitboss competition community and are very keen on disallowing double moves. The APTMod which they use has a series of changes to the basegame, but they would keep only the double-move enforcer in the mod used for this game (that and the BUG features too). It's very hard to take the BUG features out of their mod.

*They consider this pitboss as a very good opportunity to test their mod and make it more popular. Their mod exist for more than 4 years. The feeling of the community about the Mod is the same of our community towards our prefered rules. They feel like not using it is going back to the past, playing with worst settings.

*They are used to play with the extra info that their mod/web page gives.

*I think they'll play. And albeit they were talking in a tongue-in-cheek way, they believe the only way to win a game like this is to be a backstabber, deceiving civ. They believe everyone will do it and they plan to do it too.

*We will get a lot of diplo points by communicating in spanish. They have a real problem to speak english, only a few members do it and even then it's not that good (and the best english speaker doesn't have a lot of free time).

*In the end, they are going to play. thumbsup

Ah, by the way:

*They don't know the RB community. :neenernee

Nobody there mentioned that it was the RB team that backstabbed them in the previous demogame. I'm really not sure if they remember it. It didn't seem like it.

Anyway, they are very proud of their ability and their mod (plan: ask their mod for us to test in games here, even if it's not used on the demogame). They have a similar community spirit that we have here and they are not seeing all the discussion in the CFC thread very well. They aren't very fond of the CFC guys either.

That's what I have to help.
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Just FYI, there is a well known misunderstanding with people from Spain and the rest of the world. Spanish companies atleast in the Anglosphere are infamously known to keep information on a need to know basis and asking for tons of info usually communicates disrespect.

More can be seen here:
http://www.worldbusinessculture.com/Span...Style.html

So don't pester them with questions unless you can develop some sort of mutual close cooperation first.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Ichabod Wrote:The problem is that I'm not good at diplomacy, so I'd only be able to translate what has already been written (and my english is not perfect either).

Heh. I just tossed some notes I was writing in the pregame discussion thread, that were about this.

Speaking as a professional translator (English to Swedish), I'd note that doing a good translation is quite hard. Most professional translators work with a single target language - usually their native language. They will have excellent reading comprehension in their source languages, way above average skills in their target language, and the ability to transform one idiomatic language to another idiomatic language without losing meaning. Especially the last requires both talent and experience. (And if you think a lawyer can find ambiguities in texts, you should know that translators are even better.)

So for outgoing diplo, I think Kalin and Ichabod should write the notes directly in Spanish, with input from the diplo team about content and the tone to aim for. Doing translations from English here would mean a large risk for badly written/structured Spanish, ambiguities in the note et c.

Critical incoming diplo should, if possible, receive two independent translations to English. Ie, Kalin and Ichabod both translate the text, without talking with each other. Then they can compare their versions to find ambiguities and errors.
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Great write up Kyan. I agree with that 100%. I recently managed a call center for a large grocery chain and the balancing act between pleasing customers and employees definitely drew on some diplomatic skills. We were located by the marketing and ad teams so one of the other things I picked up on for use in diplo games is to know what your audience wants. That may sound simple, but when I worked Customer Service there were many upset customers who would call but not tell you what they wanted. Or they would go at it at very round-about means. The marketing part of that job would say we need to anticipate their wants as well.

How does this tie in here? Well, Sommerset is high on everybody's radar due to the CFC thread so I'll use him as an example. Just from reading the thread, I can infer that he enjoys diplomacy and rules-lawyering. Nabaxo confirms that when he said Sommerset is a lawyer IRL. He wants to beat people at the diplomacy and deal-making, maybe even more than he wants to win the Civ part of the game. If the right situation comes up then we can possibly use that to our advantage, a situation where we "lose" an argument to win the war.

And obviously, it also tells us we want to go over every proposition from him with a fine tooth comb.
Suffer Game Sicko
Dodo Tier Player
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Nice write-up, Kyan.

Happy to help at minimum with proofreading some diplo letters before we send them, if not more if I have time. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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