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This could be a problem in any desires to declare war on Azza
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Yeah, as much as we are going to need to take that choke city, I don't know if now is the best time to do it. We have to project force towards Yuri to dissuade him from thinking that horse city is easy pickings, and we have just come out of a pretty harsh war against Commodore. I think we should just plant a good city opposite of his (if possible) and tech up.
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Didn't see anything awful in the save, although I moved some tiles around: put CJ on the cottage that the capital wasn't working, and down at CPH I moved from the forest to the lake. Maybe ivory is better.
Again, I really have to say that attacking Azza seems like a bad move. Between Yuri in the west and Krill in the east I worry that this is inviting all kinds of trouble.
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Yeah maybe Azza gets a pass (for now )
His city is on flatland, so maybe we head that way with knights? It's on flatland, and at that point (if we can fix our econ) he'll probably have LBs but not Pikes.
Speaking of Krill - did you see his chariots / workers / road east of our potential cows / horses city? I'm worried that he is already down there. I REALLY hope that there's another civ to the east, otherwise Krill just blocked himself off a LOT of land (not like he wasn't going to win already )
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Yeah, I did notice the workers east of CPH. It's not a good sign but I don't know what we can reasonably do about it, besides pull a Commodore and go all in on his mainland with a few boats. If we had any kind of production base I'd suggest we go HAs and pump them and chariots out like there's no tomorrow, but we have only 1 decent production city, 1 so-so, and we're in debt for heavy whip penalty from our last war. So I think we need to tech up.
Also partner, as an addendum to our chat earlier, I doubled checked on the bus ride to work and we need to tech Priesthood before the GP will bulb Theology for us. So that should be our next tech goal, then revolt to Org Rel & Christianity, then IW - Math - Currency
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May 22nd, 2012, 06:55
(This post was last modified: May 22nd, 2012, 09:06 by regoarrarr.)
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Things are getting a bit frisky here. First, over in the east, Krill is lurking about
All of our units (spear, axe, and both workers) have not yet moved this turn.
Then we have Commodore
Note the (possibly illegal? ) name of his worker. He also has 2 workers underneath the axe in the mountain. I don't know if maybe he thinks we can't see them? I don't see any opportunities to get double moved here, but I do think it's probably prudent to swap to and whip an axe (we have one at 2/35 in the queue). I mean, I don't mind him taking that cow - I think we've agreed that we don't want to expand any further north, but this whole thing smacks of athlete4life10's "misclick" in PB2.
In case it couldn't get worse, Yuri's axe is moving along the east coast there towards Coneheads
At least nobody's power rating is rising
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I have turned off science. I also tried to quantify our GA researching ability. We had estimated 25 commerce per turn increase.
So currently we make 68 commerce per turn, and have expenses of 48 gpt. So with 25 extra commerce, that would mean we make 93 per turn, and be able to run the slider at about 50%. So figure about 50 adjusted beakers per turn, or 400 beakers during our GA
Some beaker counts
* Math - 401
* Currency - 644
* Code of Laws - 562
* Priesthood - 96
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regoarrarr Wrote:I have turned off science. I also tried to quantify our GA researching ability. We had estimated 25 commerce per turn increase.
So currently we make 68 commerce per turn, and have expenses of 48 gpt. So with 25 extra commerce, that would mean we make 93 per turn, and be able to run the slider at about 50%. So figure about 50 adjusted beakers per turn, or 400 beakers during our GA
Some beaker counts
* Math - 401
* Currency - 644
* Code of Laws - 562
* Priesthood - 96
Don't forget that we are getting a x1.2 bonus on our research into these techs. So we're looking at closer to 480b if we choose to use that GP for a golden age.
Wow, we are so screwed
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pindicator Wrote:Don't forget that we are getting a x1.2 bonus on our research into these techs. So we're looking at closer to 480b if we choose to use that GP for a golden age.
Wow, we are so screwed
No I included that. I figured 45 raw beakers per turn, or 50 adjusted
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regoarrarr Wrote:No I included that. I figured 45 raw beakers per turn, or 50 adjusted
Then my last sentence stands
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