So i know that I have played this game terribly. To the other players when they read this thread, I apologize. I vastly overestimated how much time and energy I'd have to devote to the game given I now have two children under the age of two. It didn't help that I was also working two jobs when the game started. So, apologies to all involved.
This game was over from the beginning since we have been playing against Seven. I am pretty sure that most of us are not putting in our own A game effort, much less Seven's level of A (or B or C) game effort. But for me I made the worst mistake when I totally missed that Seven had a chariot in striking distance of my capital which was only defended by a warrior a while back. No excuse for that except that have been playing turns in very narrow windows when I have a chance and I rushed through it. So after that was razed, any hope I had of making a significant financial push was pretty much gone since the capital was my main commerce producer.
So, I decided that when backed into a corner against a superior opponent the only option is to go down swinging. I teched HBR and have basically been building Horse Archers non-stop to throw at Seven. I don't have any plans to actually capture a city. He's ROME, for heaven's sake! Mostly, my goal has been to make him divert from whatever economic beeline/powerplay he was surely working on to waste time on military. I'm sure that it's only delaying the inevitable, but it's more fun and it's the only realistic way to give Seven any challenge at all.
I do have one small play though that I'm pretty stoked about! Take a look at this:
I have a couple of galleys sitting there with nothing to do. I can't transport units to attack Seven becuase he has two triremes already in the water and I am still building my first. But, if you look closely on the left, you see a city (named Outpost) that is on the other side of Franklin. Outpost is defended by a single archer. My galleys can't get there though. Or can they?!
4 workers on two turns built a fort! Allowing two galleys with 3 HAs and 1 vulture to pass through. If Seven misses this fact next turn, then he will surely lose Outpost. If he doesn't have any hammers invested in a military unit, he may not be able to whip out a longbow. I'm not sure how much pop that takes. There's a good chance he whips SOMETHING out there and then it'll be a long shot if I can raze it. We'll see. It's my one potentially successful play.
The other thing is that I've just been streaming units into Seven's land and done a mild bit of pillaging. No actual battles have happened yet though I expect that will change this turn. (My first catapults are just rolling out now but they move too slow to make any real difference). Here's where my troops are:
Not that impressive. I have 0% chance of taking anything. My goal is just to keep moving and stay away from any massive counter attack. So far I've only seen a total of 1 spearmen which makes sense, I guess, since Praets are pretty much superior in every way (though cost more hammers).
So, for what it's worth, that's the news in my empire.