Okay. So here is where we stand, with each of our cities, their population, and whether it would be good or bad for it to be the holy city
* Church Lady - size 4 - it's the capital so regardless of what we want, it's NOT going to be the holy city
* Celebrity Jeopardy - size 6 - it would be okay but not ideal as it doesn't have a lot of other commerce tiles
* More Cowbell - size 4 - DING DING DING - this is totally where we want it. The thinking now is that we're going to (eventually) move our capital here
* One Ton of Fanmail - size 5 - not great. It's exposed on the coast, and it's also going to get Moai. Though I guess a Moai / Wall Street isn't the END of the world
* Coneheads - size 4 - awful. Over on the other landmass, this would probably be the worst possible location (pre-prays to the RNG gods)
* Crazy Plant Head - size 3 - not great. Fairly exposed to Krill, though the extra holy city culture could help us try and control our border
* Blues Brothers - size 4 - pretty bad. On the coast, and easily one-moved by Krill
* Wayne's World - size 2 - this would be pretty bad also as it would likely cause Yuri to make this even MORE of a target than he probably already has it.
So here's my plan.
a) swap to 2/35 axe in Coneheads, and double whip (4 -> 2) it. We'll overflow to the settler, and complete it next turn (we'll probably also grow back to size 3 in CH since our food box will be full
b) 1-whip (4 -> 3) the barracks in Blues Brothers, and overflow into the axe. We don't really NEED a whip here, but we have the happiness to spare, and can use this to start pumping out units.
c) Double whip (5-> 3) the axe in OTOF, overflowing into Moai.
d) Saving the "best" (i.e. most contoversial
) for last. Well, my plan was to double whip the axe, stow it, and then single whip the barracks to completion in front of it, but somehow the axe has 6/35 in it. I am blaming Pindicator of course but at this point, I think I am going to dry triple-whip something
Shhhh don't tell Pindicator