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Here are my suggestions for moves before settling.
plako:
* warrior SW-SW
* scout NW-W
DaveV:
* Warrior SW
* Scout SE-SE
Kyan
* Warrior NW
* Scout NE-NE
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plako Wrote:Here are my suggestions for moves before settling.
plako:
* warrior SW-SW
* scout NW-W
DaveV:
* Warrior SW
* Scout SE-SE
Kyan
* Warrior NW
* Scout NE-NE
I entirely agree with this. Our early tech path should be:
Calendar -> Mining
We require calendar both for the resources and Agrarianism and Mining to unlock the Luchuirp hills and gold will more than pay for itself.
June 9th, 2012, 06:51
(This post was last modified: June 9th, 2012, 07:49 by DaveV.)
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Agreed with calendar and mining first two techs. Festivals (Markets and Freaks <3) and Bronze Working (Deity barbs!) next?
Either [strike]Calendar[/strike]Cartography or Code of Laws after that makes the most sense to me. Maintenance will be absolultely insane on this map: Deity difficulty with toroidal wrap.
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I'll be out most of the day today; if our turn comes up, feel free to play for me. I agree with plako's moves, and I've come around to settling in place (forests give same health boost as riverside move).
We should probably create a new thread title. Brainstorming:
Icy robot clowns FTW
Puppets and golems in the deep freeze
Auric's dance class: learning the freak and the robot
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I agree with those moves. I'd advise everyone goes worker first too (in case that wasn't obvious).
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Posts: 6,893
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I think we want my capital be production oriented. Therefore moving to claim commerce tiles and exchanging plains hill start is not ideal. This leaves basically following options:
* Settle in place - Tiles: Mushrooms, 2 Flood plains, ivory, Marble, plains wine, 5 hills, has 6 riverside tiles and 6 forests
* Settle on top of marble - Tiles: Dry Corn, 2 Flood plains, plains wine, Ivory, 5 hills and has 6 riverside tiles and 8 forests
* Settle NE on plains hill - Tiles: Dry corn, Pigs, ivory, marble, 1 Flood plain, 3 riverside tiles and 9 Forests
I think we don't want to work Mushrooms while building up the early Mud Golem so I would rate Later corn better than early mushrooms. Pigs are coming too late to matter and having 1 commerce tile i.e. wines in the BFC is probably good idea so I say we should be settling on top of Marble.
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Ilians see no food close by so going for commerce resources and moving NW is probably best.
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Keelyn settling in place or moving SW are both good options.
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plako Wrote:I think we want my capital be production oriented. Therefore moving to claim commerce tiles and exchanging plains hill start is not ideal. This leaves basically following options:
* Settle in place - Tiles: Mushrooms, 2 Flood plains, ivory, Marble, plains wine, 5 hills, has 6 riverside tiles and 6 forests
* Settle on top of marble - Tiles: Dry Corn, 2 Flood plains, plains wine, Ivory, 5 hills and has 6 riverside tiles and 8 forests
* Settle NE on plains hill - Tiles: Dry corn, Pigs, ivory, marble, 1 Flood plain, 3 riverside tiles and 9 Forests
I think we don't want to work Mushrooms while building up the early Mud Golem so I would rate Later corn better than early mushrooms. Pigs are coming too late to matter and having 1 commerce tile i.e. wines in the BFC is probably good idea so I say we should be settling on top of Marble.
The problem with marble is that there's no hill bonus for defense. I expect to see a *lot* of barbs in this game, and I'd hate to see a stack camped on one of the forested hills getting lucky kills in the city. Dwarves can attack out onto the flatland north of the hills, but would expect to lose a lot of warriors.
NE gives up a lot of commerce.
SIP can work floodplains, wine, and five hills at size 7. No extra food, but should still be good for production. Switch to farmed riverside grasslands for +1 commerce while building settlers. This is my vote.
Settler can move NE for scouting (1.5 move cost) and still settle either of the other spots.
plako Wrote:Ilians see no food close by so going for commerce resources and moving NW is probably best.
Agreed.
plako Wrote:Keelyn settling in place or moving SW are both good options.
I think SIP is stronger. Same health with forest bonuses. SW has better long-term production, but I think the early game will be key. City is not much more than settler/worker pump, but should work OK for that if we can tech at a decent rate.
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