We've thus far been engaged in the usual narrow-focused stuff for the start of the game, namely getting rocks and food from the ground, not dying, and clear-cutting the environment. But we do need a basic idea of where we're going next, and that will require some good thinking.
![[Image: DT.jpg]](http://dl.dropbox.com/u/28594063/38T20/DT.jpg)
Generally we have reached the point where we can now improve all the resources we need for pumping out more workers and settlers, and with copper online soon ancient era defense is more or less assured. Now it's a question of where we go next, both in tech path and in settling.
Fishing is a high-utility tech for us. For one thing, cheaply (worker-labor-wise) getting a new city up and running with an instantly-formed fishing net is great and there are two good locations that can be founded this way. Secondly, if we're going to be researching Pottery soon Fishing makes it that much cheaper. But the real appeal for several of these plans is that thanks to both Oasis and the capital owning lakes, a 2/0/3 tile is a nice ghetto commerce source. And we are going to be commerce-limited in these plans.
Okay, the bog standard path would be Pottery/AH -> Writing -> Mathematics -> Currency -> Code of Laws. This is a very profitable path that ignores almost all of the "goodies" on the bottom of the tree and ignores wonders for solid bonuses of granaries, libraries (and with Sailing, practically, Open Borders), 20-hammer chops, wealth builds/extra TRs, and finally rathausai and possibly Confucianism. Gaspar is in this game, so by definition we'll have competition on the path, but for a good reason; it's a wise move.
Esoterically, we can move towards Masonry and the Great Wall. I want a Great Spy for our first GP. Given the courthouse spam and early Engineering access that the HRE encourages, the EP-economy is definitely something that could be used well. The cheapest way to get those points is the Great Wall. However, another consideration is that making a quick rathaus and running a spy would also net a GS in good time. The trouble, on the other hand, is that I certainly do not want someone else to land a GS via the GW to cause us pain. One plus side of Masonry, though, is that it's a prereq for Monotheism...
The path of Goodies, now is Polytheism -> Priesthood -> Writing -> Code of Laws/Monotheism. Oracle is an optional booster in there; Writing is realistically boosted by the bonuses of AH and probably Pottery, not too expensive. Timing here is the issue, as I'm sure that Yuri, and probably Mist, want the Oracle like a bad fix.
So, which of the manifold paths seems most enlightened?
![[Image: DT.jpg]](http://dl.dropbox.com/u/28594063/38T20/DT.jpg)
Generally we have reached the point where we can now improve all the resources we need for pumping out more workers and settlers, and with copper online soon ancient era defense is more or less assured. Now it's a question of where we go next, both in tech path and in settling.
Fishing is a high-utility tech for us. For one thing, cheaply (worker-labor-wise) getting a new city up and running with an instantly-formed fishing net is great and there are two good locations that can be founded this way. Secondly, if we're going to be researching Pottery soon Fishing makes it that much cheaper. But the real appeal for several of these plans is that thanks to both Oasis and the capital owning lakes, a 2/0/3 tile is a nice ghetto commerce source. And we are going to be commerce-limited in these plans.
Okay, the bog standard path would be Pottery/AH -> Writing -> Mathematics -> Currency -> Code of Laws. This is a very profitable path that ignores almost all of the "goodies" on the bottom of the tree and ignores wonders for solid bonuses of granaries, libraries (and with Sailing, practically, Open Borders), 20-hammer chops, wealth builds/extra TRs, and finally rathausai and possibly Confucianism. Gaspar is in this game, so by definition we'll have competition on the path, but for a good reason; it's a wise move.
Esoterically, we can move towards Masonry and the Great Wall. I want a Great Spy for our first GP. Given the courthouse spam and early Engineering access that the HRE encourages, the EP-economy is definitely something that could be used well. The cheapest way to get those points is the Great Wall. However, another consideration is that making a quick rathaus and running a spy would also net a GS in good time. The trouble, on the other hand, is that I certainly do not want someone else to land a GS via the GW to cause us pain. One plus side of Masonry, though, is that it's a prereq for Monotheism...
The path of Goodies, now is Polytheism -> Priesthood -> Writing -> Code of Laws/Monotheism. Oracle is an optional booster in there; Writing is realistically boosted by the bonuses of AH and probably Pottery, not too expensive. Timing here is the issue, as I'm sure that Yuri, and probably Mist, want the Oracle like a bad fix.
So, which of the manifold paths seems most enlightened?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.